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View Full Version : Some suggestions...


Anonymous
05-29-2004, 11:09 PM
The autocasting feature is cool, but it still does some things that could be improved:

[1] Don't cast spells like "Flame Tongue" if you are disarmed / unarmed
[2] Add graphical UI to select / configure the spells & casting condition
[3] Provide more "feedback" that commands actually "worked"
[4] How about doing an "auto heal" thing using spells and/or potions
[5] How about a way to suspend / resume auto casting w/o clearing

Zoransis
05-30-2004, 08:53 PM
Ideally, it'd be nice to auto suspend autobuff/cast when dead, stunned, silenced, sitting, shapeshifted... but the text sent by the game doesn't always tell when you change state, and some states can stack or interrupt each other (eg you get stunned then killed). I posted a suggestion for adding more re-queuing logic and delays.

Only after attempting to cast something do you learn you have no valid target, and nothing tells you that the target has become valid again, so it can only blindly keep trying. This applies to becoming unarmed as well as a group member becoming out of range (eg).

A UI with some controls to enable/disable/remove/add autobuffs and casts is great - it also would eliminate the need for a separate list command (which currently doesn't seem to be working well). This would let you see what the recast delay is and checkboxes for selfdead and other setcondition flags.

/acclear and /acload are actually pretty simple means to suspend and resume. If there was a way to bind these to a keymap, that probably would be sufficient. Perhaps the combination you want for "suspend" is to save in some kind of temporary profile then clear, and load that temporary profile when resuming. This way you wouldn't mess up your default login settings.

Setcondition for health < so many hitpoints has merit, and I think could be an expansion of the existing "low health shout" logic.