Zoransis
05-30-2004, 09:27 PM
Currently, these are looked for by the re-queuing system:Sitting
Shapeshifted
BusyThis list needs to be increased more to include death, silenced, flying, and stunned conditions.
Flying: 30 second retry delay
Silenced/stunned: 5 second retry
Dead: increase to 15 second retry
My logic behind potential 30 second delays between landing and rebuffs is usually you are in a city where locating minerals/herbs and buffs aren't extremely important.
Potential 15 second delays between rez and rebuff logic is you are low on mana and probably heading to a safe spot or otherwise are surrounded by groupmates who can keep aggro off you a while. Either case makes a 15 second rebuff not extremely inconvenient.
I hope the new conditions I mentioned above can be processed by new versions of the script.
Shapeshifted
BusyThis list needs to be increased more to include death, silenced, flying, and stunned conditions.
Flying: 30 second retry delay
Silenced/stunned: 5 second retry
Dead: increase to 15 second retry
My logic behind potential 30 second delays between landing and rebuffs is usually you are in a city where locating minerals/herbs and buffs aren't extremely important.
Potential 15 second delays between rez and rebuff logic is you are low on mana and probably heading to a safe spot or otherwise are surrounded by groupmates who can keep aggro off you a while. Either case makes a 15 second rebuff not extremely inconvenient.
I hope the new conditions I mentioned above can be processed by new versions of the script.