Meraxes
11-08-2004, 06:07 PM
Well this is an odd one.
Targetdistance droped the framerate down to like 7fps .. so I removed targetdistance completely.
However even with that gone, there appears to be a'buildup' of something that puts a huge hit on framerate. Whats really odd is the FPS meter doesn't accuratlely show it.
I still show between 48 and 56 fps when this bug occurs but even standing still facing a wall.. the FPS is jumping like crazy as if there were lots of things on the screen. (I tested this out in the badlands and ironforge for comparison).
The best way to describe this bug would be to say the screen 'jerks' , it sort of stutters when you move. Standing still everything looks fine, except NPCs who also seem to 'jerk'.
If i remove cosmos entirely, everything is fine.
If i perform a /reloadui , everything is fine for a short time (between 30sec and 5 min it seems).
I've started disabling options in cosmos to track it down, but having no luck.
Once servers come back up, i'm going to remove everything that has any sort of 'calculate over time' feature (since i think that's where the bug is) and see what happens. I've a feeling it's either the Combat Stats or Clock that might be the culprit.
Will keep you posted.
Targetdistance droped the framerate down to like 7fps .. so I removed targetdistance completely.
However even with that gone, there appears to be a'buildup' of something that puts a huge hit on framerate. Whats really odd is the FPS meter doesn't accuratlely show it.
I still show between 48 and 56 fps when this bug occurs but even standing still facing a wall.. the FPS is jumping like crazy as if there were lots of things on the screen. (I tested this out in the badlands and ironforge for comparison).
The best way to describe this bug would be to say the screen 'jerks' , it sort of stutters when you move. Standing still everything looks fine, except NPCs who also seem to 'jerk'.
If i remove cosmos entirely, everything is fine.
If i perform a /reloadui , everything is fine for a short time (between 30sec and 5 min it seems).
I've started disabling options in cosmos to track it down, but having no luck.
Once servers come back up, i'm going to remove everything that has any sort of 'calculate over time' feature (since i think that's where the bug is) and see what happens. I've a feeling it's either the Combat Stats or Clock that might be the culprit.
Will keep you posted.