View Full Version : Addon: AuraAspects v0.09
Tired of the Paladins bragging about their neat Aura bar? Getting mighty bored of the Priests bragging about their cool Shapeshift Shadowform (http://www.cosmosui.org/forums/viewtopic.php?t=392) AddOn? Or even worse, the Druids with their "bling-bling" shapeshifts?
Well, feel inferior no more (well, go ahead if you want to)!
AuraAspects will allow YOU to enjoy the benefits the Paladins have had for days!
Download it here:
http://www.fukt.bth.se/~k/wow/scripts/AuraAspects/
Documentation available here:
http://www.wowwiki.com/index.php/AuraAspects
Now includes some positioning options for where it should go if you have a pet.
Note: This worked for my level 6 hunter. It should work for all Aspects listed on ThottBot. It will use the highest rank of the aspects that it can find.
Hope this helps!
Sarf
---
"Let's nip that in the butt." - language evolution at its finest!
jafo2com
11-19-2004, 04:40 AM
Sarf, you rock!! I am planning on rolling a hunter come retail, and I will most certainly use this add-on. One question though: would it be possible to get before and after screenies please? TIA!!
Err... not until I can get hold of WoW and make screenies (or convince someone else to do it for me).
Sorry. :(
Wasn't very impressive, either... it's more of a usability thing. It works EXACTLY like aura's do though (or should work like that).
Sarf
---
It's an Elder Thing -- you wouldn't understand.
jafo2com
11-19-2004, 05:29 PM
Aye, that was implied, heh. It is just nice to see before and after shots in order to help everyone tell whether the mod is useful to them or not. It was merely a suggestion. :)
I believe after retail is released I will concentrate more on streamlining how I set up my UI, as well as reading up on how to customize some of the code myself.
Until then, keep up the great work!
dsdranor
11-24-2004, 06:24 AM
Tried it out, works great except for 1 minor and 1 not quite so minor problem.
Minor Problem: When an Aspect is activated can we make the icon the same as when an Aura is activated by a paladin?
Not so Minor: Whether or not this is enabled isn't set on a per user basis. It also doesn't check to make sure the current character is a hunter and if not fail out gracefully.
Several errors are generated, to the effect of INVALID ASPECT 10 (and other numbers) Unfortunately I don't have the exact text but if its needed I can get it.
Proposed solution: Make AuraAspects either enabled on a per character basis or have it just fail out quietly if the current characters class isn't hunter. (unload itself basically)
Great work other than that though, thanks!
Thanks, dsdranor.
I've updated the code to not do anything unless it is enabled AND if your current class is Hunter.
Hopefully that'll fix it.
There's some other funny business going on though, as I coded it to "fail gracefully" with other classes (basically, unless you have the spells in your spellbook, you shouldn't get any extra buttons nor should it complain... but I didn't test it with my paladin).
Sarf
---
I started out with nothing & still have most of it left.
Whisper
11-27-2004, 07:55 AM
Anyway to Position the bar over the pet window. I have second bar enabled and when i enable auraaspect it appear under the pet bar.
Anonymous
11-27-2004, 08:02 AM
I'm having the same problem. I love the concept of this addon, but won't be able to use it in its current state.
Try the new version, I've patched it so it should be on top of the pet bar.
This will probably cause it to interfere with the chat, but at least it won't be in the way of the pet buttons no more.
Sarf
---
BACCHUS, n. A convenient deity invented by the ancients as an excuse for getting drunk.
Lewzephyr
11-29-2004, 02:24 PM
Try the new version, I've patched it so it should be on top of the pet bar.
Sarf
---
Well, I downloaded the new version, and deleted anythign to do with the old version prior to moving it to the addons directory...
Problem still exists where the aspect bar and the pet bar are overlapping.
With concernt that I wasnt using the latest cosmos, I as well downloaded the most recent zip and backed up my old interface directory.
Still same occurance wiht the aspect bar being covered by the pet bar.
Thanks for your time..
Lawzephyr:
Can you try to "say" this line of code while the pet action bar and aura aspects overlap?
/script ShapeshiftBarFrame:ClearAllPoints(); ShapeshiftBarFrame:SetPoint("BOTTOMLEFT", "PetActionBarFrame", "TOPLEFT", -10, 50);
Please tweak the "50" until the AuraAspects is just above the pet bar, then post back with that value... or if it doesn't work, tell me.
Sarf
---
It's not that they die, but that they die like sheep.
Lewzephyr
11-29-2004, 11:14 PM
the final script I used was:
/script ShapeshiftBarFrame:ClearAllPoints(); ShapeshiftBarFrame:SetPoint("BOTTOMLEFT", "PetActionBarFrame", "TOPLEFT", -10, -10);
but I am thinking, depending on how many aspect slots there are, it might be possible to put the Aspect next to the pet bar.... look at my cheesy pick.... and what it looks like presently.
http://webpages.charter.net/mcampbell/Images/Aspectaura.jpg
after moving their location... if you use the aspect, it reset the location up approx a 1/4th inch up from where it was... from that point on it stays in the new, new location..
Just of an interesting note... when I alt Tab out to type this.... on occasion it returns back to the original settings in your addon.
oh, by the way, what is the syntax of refresing the UI from in game? and is that done from the chat line or?
OK.
Try the new v0.04 and see if it is better or anything.
Sarf
---
Software isn't released, it's allowed to escape.
Lewzephyr
11-30-2004, 12:33 PM
Welp, I removed the old aspect directory, downloaded the newest version, and it appears to not have changed location.... still appears above the secondary bar, but behind the pet bar...
Just an FYI on an occasional happenings with the aspect bar... sometimes it will move down even one more bar and be underneath or over the 2nd bar, but will fix it self shorly if I move mouse around a bit.
Its as if the code is looking to see if the Pet bar or the 2nd bar are available, and then at that point determining where it is supose to go..... but it is returning incorrect info so putting itself in a flawed spot...
(I am looking at your code and attempting to follow the logic, its been many years since my last code class.)
Lemme know if there is anything I can do on this side to help out further...
good hunting..
Try 0.05. I've started "patching" the functions that display / hide the pet action bar now. It SHOULD work every time that happens.
If it doesn't... :(
Note that the offsets themselves need to be tweaked to be compatible with Cosmos.
Sarf
---
You will find that the State is the kind of organization which, while it does big things badly, does small things badly too.
Lewzephyr
11-30-2004, 01:10 PM
damn your fast sarf..... Ok will give it a run this evening when I get home from work... Lemme know if there is anything I can do for ya...
Chasim
11-30-2004, 05:20 PM
Just curious as I was thinking about trying this Add-On, what exactly does it do? Does it just add additional buttons for your Aspects? (I already have those set up on a Sidebar.)
It adds aspects like Paladins have their auras.
Sarf
---
Another damned, thick, square book! Always scribble, scribble, scribble! Eh, Mr. Gibbon?
Lewzephyr
12-01-2004, 04:33 PM
Well, I am sorry to say this did not fix it... I made sure to remove the old aspects directory. applied the new one and it still seems to function exactly as it did before.
Just to make sure, I deleted the entire interface dir.... installed most recent alpha from your site, and then added the aspects from version 5.
I am sure there are bigger fish to fry, and I can just add my aspects to the slots on the side, so please dont fret over this bugger...
good hunting..
Anonymous
12-02-2004, 07:29 AM
I'm having the same issues with the aspect bar, it appears above left of the pet bar instead of bumpign the pet bar right and sitting next to it... running 0.5 on a clean install.
Uhm... please be specific what you want it to do.
Should it
a) be "above" the pet bar
b) be to the right of the pet bar
c) be to the left of the pet bar (bumping the pet bar a bit to the right)
?
Currently, it was set to be "above the petbar and a bit to the left", so...
I've added an option to 0.06 to make it possible to go in a and c. Can't test if that actually works, but the code will run.
Sarf
---
When in doubt, fuck it. When not in doubt... get in doubt!
Anonymous
12-02-2004, 08:22 PM
Persoanlly, I'd like to see it to the left of the pet bar (bumping it right a little) butt anything so it takes up less vertical space is good :)
Anonymous
12-02-2004, 08:25 PM
Persoanlly, I'd like to see it to the left of the pet bar (bumping it right a little) butt anything so it takes up less vertical space is good :)
Anonymous
12-02-2004, 08:43 PM
I gave .6 try and it did place the aspect bar on the same level as the pet bar, but it did not bump the pet bar over, so every button beyond the first on the aspect bar overlaps with the pet bar.
Anonymous
12-02-2004, 08:45 PM
To add to that, if I click a pet ability on or off the pet bar jumps up and down and then returns to it's original position.
Anonymous
12-03-2004, 09:05 PM
The Error I'm getting (if it helps) is
[string "interface\addons\auraaspects\auraspects.lua"]:509: attempt to call gloal 'auraaspect_getpreferredpetbarpositiom' (a nil value)
New version up now.
Sarf
---
"Most people would rather die than think; in fact, they do so." - Bertrand Russell
Anonymous
12-06-2004, 09:01 PM
The Error I'm getting (if it helps) is
[string "interface\addons\auraaspects\auraspects.lua"]:509: attempt to call gloal 'auraaspect_getpreferredpetbarpositiom' (a nil value)
Getting the same error with the newest version
Are you sure you unpacked it to the right directory?
My 0.07 version does NOT contain that function call anymore, you see, so...
Sarf
---
The total sum of the world's IQ is constant. If the population is increasing, then intelligence is ...
Anonymous
12-06-2004, 11:59 PM
Yeah, I messed up on that one. Only problem I have now is that when my pet bar goes buh bye so does my aspects. Other then that, I love it
Anonymous
12-07-2004, 02:18 AM
Having the same problem with aspect going poof with pet bar
New version up now. Hopefully will fix the "disappearing aspects" bug. :)
Sarf
---
When Cthulhu calls, he calls collect.
Anonymous
12-07-2004, 02:41 AM
Another thing while you're at it... hehe it's not pushing my pet bar over far enough... the last two of my aspects (2 and 3) overlap with button 1 and 2 of the Pet Bar
Anonymous
12-07-2004, 02:58 AM
Tried to move the aspect bar on top, checed the box, hit okay and WoW cashed... got this error
ERROR #132 (0x85100084)
Program: C:\Program Files\World of Warcraft\WoW*****
File: C:\Projects\ENGINE\Source\Frame\CLayoutFrame.cpp
Line: 513
Vynn, please download v0.08-test.
fiddle with this line:
/script AuraAspects_X_Offset = 0; AuraAspects_Update_Position();
(change the 0)
Please post back with the appropriate value that you found.
Sarf
---
Sleep is nature's way of telling you to go to bed.
Vynn, try 0.08-test2.
I still want you to experiment with this line:
/script AuraAspects_X_Offset = 0; AuraAspects_Update_Position();
(change the 0)
Sarf
---
DISTANCE, n. The only thing that the rich are willing for the poor to call theirs, and keep.
Anonymous
12-07-2004, 03:06 AM
Downloading now, That will find the pet bar offset for 3 auras? or from the edge of the bar? also, how flush do you want it with the offset?
I'd like 5-10 pixels between the auras and the pet bar.
It should be totally dynamic - you only change the base offset.
Sarf
---
Express yourself through supreme bovinity.
Anonymous
12-07-2004, 03:19 AM
Having a problem now, when I run the script to change the offset and the function to update position, my pet bar icons dissapear and so does my aspect bar... If I disable aspect bar (via cosmos) the pet icons show up, but the only way to have the aspect bar and the pet bar at the same time is to reboot the program.
Anonymous
12-07-2004, 03:23 AM
if it's easier you can IM me at Guppie17
Use 0.08-test3
Then when you have made your petbar and aspects disappear, type in this:
/script PrintTable(AuraAspects_Info);
Post back here what it says.
Sarf
---
BRAIN, n. An apparatus with which we think what we think. That which distinguishes the man who is content to _be_ something from the man who wishes to _do_ something. A man of great wealth, or one who has been pitchforked into high station, has commonly such a headful of brain that his neighbors cannot keep their hats on. In our civilization, and under our republican form of government, brain is so highly honored that it is rewarded by exemption from the cares of office.
Anonymous
12-07-2004, 03:41 AM
the print table thing says
" [ROOT] := nil"
Oops, more info this time
ROOT {
[y_offset] => -57.999999313019
[attachHame] => MainMenuBar
[pos] => 2
}
Do the same thing with test4.
Seems I need to level a hunter... :(
Sarf
---
Never trust a cop with a rubber glove.
I do have some experience with C++ if that helps at all , I can understand the stuff in the lua file if there's anything you want me to play with in there.
new return is...
ROOT {
[y_offset] => -58
[attachHame] => MainMenuBar
[neatXOffset] = 115
[pos] => 2
}
In that case...
Check in AuraAspects_Update_Position() in the AuraAspects.lua file.
Uhm... by the way, you don't run GypsyMod do ya?
Sarf
---
A day for firm decisions!!!!! Or is it?
only Cosmos and not using scecond bar or pop bar, only side bars
What do you want me to look for specifically, I didn't see anything too out of place when I looked through ut before
hmm everything looks okay to me... was trying to see if maybe it was subtracting too much from the yoffset and dropping it below or something... but it doesn't look like it... going to check the hide function
Yeah... I can't find the issue either. :(
Err...
change
PetActionBarFrame:SetPoint("BOTTOMLEFT", "ShapeshiftBarFrame", "BOTTOMLEFT", xOffset, 0);
into
PetActionBarFrame:ClearAllPoints();
PetActionBarFrame:SetPoint("BOTTOMLEFT", "ShapeshiftBarFrame", "BOTTOMLEFT", xOffset, 0);
Might help.
Sarf
---
"So, we're doing some restructuring and looking into changes to our pay progression. How is the progression at your firm set up?"
"Generally speaking, the people at the top tend to make more than the people lower down."
yeah... um no... hehe that just makes both the pet bar and the aspect bar dissapear... hehe
What changes did you make between between .7 and .8?
.7 worked except for three things...
-x offset was off
-aspect bar dissapeared without pet
-positining aspect bar on top, crashed client
so the change hased to be something made in there... I'm thinking I may compair the two...
Just alittle side note... the code for AuraAspects_Update_Position() in .7 is much cleaner hehe
Going to play around with .8 (non test) and see what I can do... hehe
just another note... it is offsetting the aspect bar to the left, not the pet bar to the right...
Oh. Hmm... strange...
Well, the 0.07 version is there if I need it.
The reason I added all that "unclean" stuff was to fix the issue. :)
Sarf
---
That which does not kill me had better run pretty damn fast.
how about the multiplicatiion in that function to move over items * 37? could it be off?
Of course... but that would only result in the pet bar being moved less (or more) to the right.
Sarf
---
"A study in the Washington Post says that women have better verbal skills than men. I just want to say to the authors of that study: Duh." - Conan O'Brien
my thought was it could be so egregiously off that it shoots it off the screen and who would know what kind of error that would caue with the pet bar buttons poofing...
hmm, I think the problem is in the forumla somewhere that calculates the movement. Playing with test 4 and if I set it to be "on top" it actually forms below (I fixed that bug in the version I'm editing). I'm going through the other part with a microscope now to see if I can find it... hehe
the line of code should be changed from
local yOffset = -2 - ShapeshiftBarFrame:GetHeight();
to
local yOffset = -5 + ShapeshiftBarFrame:GetHeight();
Okay... so I'm 95% sure the error is in this section(or atleast part of it):
ShapeshiftBarFrame:SetPoint("TOPLEFT", attachFrame, "TOPLEFT", 30, attachFrameHeightOffset);
What I don't know is if the problem is with the function call, the function itself, or one of the variables... but when I comment out that line, the pet bar no longer blanks (it also doesn't offset, but we're taking baby steps here hehehe)
I'mm 99.9% sure the error is within this section (which contains the function call above)...
ShapeshiftBarFrame:SetPoint("TOPLEFT", attachFrame, "TOPLEFT", 30, attachFrameHeightOffset);
local shapeShiftButtons = GetNumShapeshiftForms();
local xOffset = AuraAspects_X_Offset;
if ( shapeShiftButtons > 0 ) then
xOffset = xOffset + 4;
end
xOffset = xOffset + shapeShiftButtons * 37;
AuraAspects_Info.neatXOffset = xOffset;
hope that helps some, I may fiddle a little more tonight but getting tired (4am hehehe). if I do I'm going to play with the SetPoint function call of ShapeShiftBarFrame. Anyway, hopefully we can get this nailed down soon.[/b]
4 AM? Sheesh, go to bed! :)
Ahh... right, negative y coord = downwards...
Oops. :)
0.08-test5 is ready for testing. Should hopefully start to work now. :/
Sarf
---
Greatness is a transitory experience. It is never consistent.
blademage727
12-07-2004, 07:36 PM
Hey I just wanted to let you know that there are more Aspects. Here is a list of all of them (and the level you get them in parentheses; if multiple numbers, it signifies consequtive ranks of the skill):
Aspect of the Monkey (level 4)
Aspect of the Hawk (level 10, 18, 28, 38, 48, 58 )
Aspect of the Cheetah (level 20)
Aspect of the Beast (level 30)
Aspect of the Pack (level 40)
Aspect of the Wild (level 46, 56)
In addition, I think you should also have Eyes of the Beast, Eagle Eye, Hunter's Mark, and Beast Lore on the bar, as they are abilities that could be considered aspects, just aren't counted as them. (Eyes of the Beast and Eagle Eye are both obtained at level 14, Hunter's Mark (each rank) is obtained at level 6, 22, 40, 58; and Beast Lore is obtained at level 24). Another option would be to put them on another bar.
Finally, it would be cool to have a bar for all of the hunters tracking abilities. These are the skills with the level each is obtained at:
Track Beasts (level 1)
Track Humanoids (level 10)
Track Undead (level 18 )
Track Hidden (level 24)
Track Elementals (level 26)
Track Demons (level 32)
Track Giants (level 40)
Track Dragonkin (level 50)
With all of these icons, it would probably be best to either have the bar(s=if you also make the tracking bar and/or a separate bar for Eyes of the Beast, Eagle Eye, Hunter's Mark, and Beast Lore) either above the pet bar, or on the right side, above the bags, window buttons, etc.
P.S. Rapid Fire (obtained at level 26) would be a good skill to go with the Eyes of the Beast, Hunter's Mark, Eagle Eye, and Beast Lore abilities.
I hope these comments help you. I look forward to seeing if you implement them. *I'm keeping my fingers crossed! ^_^*
Okay, good news, this one ofsets the pet bar as it should, I found the (aproximantly) right X Offset (using the /script thing) to be -7... the only bug I really found was it's lofting them up off the main bar by about 20 pixels when they are set to be side by side instaead of on top.
also, you missed the bug I was talking about earlier, with it offsetting downward instead of upward (maybe you edited the wrong line?) It';s in this line
if ( preferredPosition == AURAASPECTS_POSITION_ON_TOP_OF_PET_BAR ) then
local yOffset = -2 - ShapeshiftBarFrame:GetHeight();
ShapeshiftBarFrame:SetPoint("TOPLEFT", "PetActionBarFrame", "TOPLEFT", 0, yOffset);
and it needs to be
if ( preferredPosition == AURAASPECTS_POSITION_ON_TOP_OF_PET_BAR ) then
local yOffset = -5 + ShapeshiftBarFrame:GetHeight();
ShapeshiftBarFrame:SetPoint("TOPLEFT", "PetActionBarFrame", "TOPLEFT", 0, yOffset);[/b]
To fix the other bug replace:
elseif ( preferredPosition == AURAASPECTS_POSITION_TO_LEFT_OF_PET_BAR ) then
ShapeshiftBarFrame:SetPoint("TOPLEFT", attachFrame, "TOPLEFT", 30, attachFrameHeightOffset);
local shapeShiftButtons = GetNumShapeshiftForms();
With:
elseif ( preferredPosition == AURAASPECTS_POSITION_TO_LEFT_OF_PET_BAR ) then
ShapeshiftBarFrame:SetPoint("BOTTOMLEFT", attachFrame, "BOTTOMLEFT", 30, attachFrameHeightOffset);
local shapeShiftButtons = GetNumShapeshiftForms();
With this it aligns closer to correctly... there is still a pixil or two discrepency between the bottom of the petbar/aspect bar and the top of the exp bar
Still a couple of small bugs with the program, if you log on the bars overlap again until you hit "call pet" (even if your pet is already with you, say, after you crash and log back in).
Also when the interface is loaded (either from logging in or refreshing hte interface) you get the error in your text box
INVALID ASPECT ID 4
INVALID ASPECT ID 5
INVALID ASPECT ID 6
...
...
...
INVALID APECT ID 10
if your pet poofs (you dismiss, run out of range, etc) the aspect bar moves up to where it is supposed to be placed for "on top" until you revive your pet or call it.
Also, the pet bar seems to be causeing a bit of video lag, perhaps there's some sort of loop that's not ending and is eating up cycles? maybe cosmos has a similar leak? Hell, it could be a problem with the WoW client itself, I dunno... but i you refresh the interface, the video lag dissapears for about 5 min before it reappears and you ahve to refresh again (thus my thought that it has something to do with the interface) I wasn't having problems with this before we moved to .08
anyway, congradulations, the basic functionality is working! now to just sort out the remainder of the bugs...
Still a couple of small bugs with the program, if you log on the bars overlap again until you hit "call pet" (even if your pet is already with you, say, after you crash and log back in).
This is due to me not running the position changer at startup.
Bad Sarf. Should be fixed now.
Also when the interface is loaded (either from logging in or refreshing hte interface) you get the error in your text box
INVALID ASPECT ID 4
INVALID ASPECT ID 5
INVALID ASPECT ID 6
...
...
...
INVALID APECT ID 10
Fixed. Will no longer display this. :)
if your pet poofs (you dismiss, run out of range, etc) the aspect bar moves up to where it is supposed to be placed for "on top" until you revive your pet or call it.
Do you mean that this is a bad thing? Does it leave a "space" in your UI or what? Please explain to a poor Sarf...
Also, the pet bar seems to be causeing a bit of video lag, perhaps there's some sort of loop that's not ending and is eating up cycles? maybe cosmos has a similar leak? Hell, it could be a problem with the WoW client itself, I dunno... but i you refresh the interface, the video lag dissapears for about 5 min before it reappears and you ahve to refresh again (thus my thought that it has something to do with the interface) I wasn't having problems with this before we moved to .08
anyway, congradulations, the basic functionality is working! now to just sort out the remainder of the bugs...
I'm adding some stuff to it... the reason it appears is that the pet bar gets hidden / showed all the time, methinks... So I have restrained the updates to happen at a maximum twice per second, which should be sufficient.
I guess I really should check the position of the bars and only change them if they're out of whack, but...
Version 0.08-test6 is now up.
Sarf
---
BACK, n. That part of your friend which it is your privilege to contemplate in your adversity.
Well I made my own version which fixed most of the bugs I listed above (as well as fixed it for the new client version) I'll upload that to my website and link it and you can compair. In the mean time I'll download the test 6 version and see how it looks/works :)
link to my version is www.b2studios.com/AuraAspects-Vynn.zip all for you sarf hehe
Argggg sarf sarf sarf... didn't update your version for the new WoW client =P updating the TOC file now hehe
Okay.. so it's STILL offsetting downwards in the "On Top" position, use my code sarf =P or change the - to + hehe
the X_offset is okay I guess, still not using the one I posted though ;)
and the yoffset is still positioning the bar (in the on the left position and no pet bar position) about 5 pixels above the main bar.
Still experiencing video lag too... maybe it's cosmos... but something is causing it.
Prolly AuraAspects.
Please try the newest version and make you patch based on that, as I have done some extensive changes.
Sarf
---
Let not the sands of time get in your lunch.
The bar seems to be working great now, only bug in it that I can see is the yoffset for the on top mode leaves it floating.
The fps drop has gone away, so whatever you changed there must have fixed it.
so far no other bugs that I can find.
blademage727
12-09-2004, 01:26 AM
Is anyone going to consider my comments? >_< I spent a long time typing it up.
Yeah, I thought that was kind of a good idea, especially if you could turn on and off the different sections (because in all honestly, I NEVER use eagle eyes or eyes of the beast but it's still a nice feature)
My thought would be to get it working 100% first hehe
BTW, Sarf, forgot to mention...
TOC file still needs to have it's Interface# Updated, i've done it manually every time you up a new one :)
blademage727
12-09-2004, 09:27 PM
Yeah, I thought that was kind of a good idea, especially if you could turn on and off the different sections (because in all honestly, I NEVER use eagle eyes or eyes of the beast but it's still a nice feature)
My thought would be to get it working 100% first hehe
BTW, Sarf, forgot to mention...
TOC file still needs to have it's Interface# Updated, i've done it manually every time you up a new one :)
I'm glad you liked them. I agree that you should be able to turn them off, as I know not everyone uses all of them. I don't even use those two that often, just thought they should be there. In this case, they should probably be on a third bar, so we would have the aspect bar, the tracking bar, and the misc. bar.
And I agree, we should get this working 100% first. ^_~
Finally, a note to the creator: I have noticed that you have made many of the add-ons I have found interesting. Your work is awesome. I would just like to suggest that you include a text file that includes directions for getting the program installed (I guess that would be a readme file) and also try to make sure that there is nothing ABSOLUTELY neccessary for the user to change manually for it to work properly, as many of us (myself included) do not have any experience with this type of programming (I have experience in other kinds, but no clue as to anything in this kind), and we won't know what to do. I can't even figure out how to open files to read them, i.e. the file that has your character's info using character compiler program (or w/e it's called) with that parser program. ^_^" I am generally REALLY good with technology, but I can't figure it out. I know that the whole point of having updates is to fix these things, but if it's something like what Vynn mentioned he's always needed to change, or if it's something you decide to just pass, you should try to fix it, for those of us who don't know how.
Keep it up, your work is awesome.
P.S. If you could explain to me how to use that parser thing, I would be greatly appreciative. ^_^
Personally I just use Notepad to open and read files and then load them into WoW... but then again I'm old school...
blademage727
12-10-2004, 06:22 PM
Personally I just use Notepad to open and read files and then load them into WoW... but then again I'm old school...
O ok, I forgot you can do that. ^_^" Anyway, does anyone know about how long till the newest update is posted?
Regarding interface #...
Basically, I use the EU version to "test-drive" my AddOns.
This means that I run on the 4062 patch. Hence, all my AddOns are 4062, since I can't test them with 4114 yet.
blademage727, the reason I have not wanted to do ANOTHER bar is that there is, quite frankly, still too many problems with the one I am working on.
You can check out my Todolist, if you want - feel free to suggest additions to it.
http://www.wowwiki.com/Sarf_Todo
I agree that a totally configurable spell bar would be the best, but... Uhm... That's my next plan. It will probably be command line based, but who knows?
I still need feedback on my last version. 0.08-test5.
Sarf
---
"It is an elementary and vital courtesy when you are using people's own money against them that you do it with some grace." - Richard Neely, WV Supreme Court
Midnight
12-10-2004, 09:31 PM
Now I admit that I dont really have much experience with Cosmos or UI in WoW yet, but I cannot get the aspect bar to work at all. I don't even see the option to enable it. I downloaded and extracted the files( v 8 ) into my interface folder under AddOns/AuraAspects and ran Cosmos. Used the / command and nothing happened or it is telling to to type /help blah blah. Is there something else I need to be doing or changing?
Sorry if this seems like a noob question. :P
I think whenever sarf gets some free time... hehe I'm jut code knowledgable and helping him debug it as best I can :)
go into the ToC file and change the interface numbe to 4114 Midnight
Only bug I have Sarf is the y offset in the ontop i too big, needs to be about 10 pixils smaller (maybe a little more).
I'm about to hit 30 and get a new aspect, so we'll see what happens when that occurs :)
Happy to report that when your aura's go up to 4, still works and resizes properly, no bugs.
Karmond
12-12-2004, 03:55 AM
Finally, it would be cool to have a bar for all of the hunters tracking abilities. These are the skills with the level each is obtained at:
Track Beasts (level 1)
Track Humanoids (level 10)
Track Undead (level 18 )
Track Hidden (level 24)
Track Elementals (level 26)
Track Demons (level 32)
Track Giants (level 40)
Track Dragonkin (level 50)If this is considered in the future, it might be a good idea to add:
Find Herbs
Find Minerals
Treasure Finding
to the list.
Vynn> Feel free to suggest changes to the "on top" offset I should use. :)
I'll probably do the "Tracking/Finding" stuff in the "ShapeshiftAuraSpell" AddOn (currently not being planned).
Sarf
---
If you only want to go 500 miles, can you begin with a halfstep?
I would use this for the On Top...
if ( preferredPosition == AURAASPECTS_POSITION_ON_TOP_OF_PET_BAR ) then
ShapeshiftBarFrame:SetPoint("BOTTOMLEFT", "PetActionBarFrame", "TOPLEFT", 0, -5);
that nestles it in there snugly ;)
OK, updated to version 0.09 (no big changes except for your codechange, Vynn).
Sarf
---
Curiosity killed the cat, but for a while I was a suspect.
I think all that's really left to do now is get people to test it lots and lots... it works flawlessly on my machine and looks good... can you think of anything else to add? maybe the ability to place it on the right of the pet bar instead? (that should be really easy since it doesn't ned to offset the pet bar) I dunno what else there might be...
adding the tracking abilities or something?
The tracking abilities will not be added to AuraAspects.
It is most likely that I will be developing a new AddOn based on AuraAspects which would allow you to drag and drop spells on it, which would allow you to put whatever you want there, including tracking spells.
Code to put to the right of the pet bar is, as you said, relatively easy to do.
Sarf
---
D'oh!
cool, that sounds good to me for the tracking whatever bar... the only thing about that that I'm not sure if I like or whatever, is that AuraAspects automatically grabs the highest level aspect where as if it's drag and drop would it do that? or would it be more like a smaller "second bar". That's one of hte things I like about AuraAspects vs Second bar, I can do the same stuff in them, but AuraAspects Automates the Task. Anyway, I'll keep testing it our, using .09 now, still no problems :)
do you think you'll add it to the next cosmos snapshot you do?
No. Unless I get the OK to add stuff to Cosmos, I won't do it. :)
The "use highest level" behaviour will still work with my drag-n-drop method, or I won't use it.
Sarf
---
How do you get off a nonstop flight?
blademage727
12-13-2004, 08:27 PM
cool, that sounds good to me for the tracking whatever bar... the only thing about that that I'm not sure if I like or whatever, is that AuraAspects automatically grabs the highest level aspect where as if it's drag and drop would it do that? or would it be more like a smaller "second bar". That's one of hte things I like about AuraAspects vs Second bar, I can do the same stuff in them, but AuraAspects Automates the Task. Anyway, I'll keep testing it our, using .09 now, still no problems :)
do you think you'll add it to the next cosmos snapshot you do?
I agree with Vynn about the updating issue. I think a specialized tracking bar would be a good thing. I think you could still have a bar that's drop and drop, therefore customizeable, but I think that should be for abilities like eagle eye, eyes of the beast, hunter's mark, beast lore, rapid fire, the different traps (oo, that's a good idea ^_^), etc. But I think that tracking should have it's own bar, as they are VERY useful abilities, and I know that I at least use them a lot, and often switch between them when checking out new areas and/or exploring so as to know where the enemies are. Therefore a bar specifically for tracking would be a great thing to have.
Anonymous
12-14-2004, 07:07 PM
Suggestion: Able to move AuraAspects to different places. Maybe have it be able to moved by users, kind of like gypsymod. Or maybe just have more predetermined places. Like middle top of screen, going up the left side of screen above the hotbar. Or under the mini map, etc
Dudes and dudettes, there is no way I can accomodate all your suggestons.
I recommend you to check out the FlexButtons.
I mainly do small, non-intrusive (kinda) changes to the WoW UI... extending it and so on. Making the AuraAspects draggable, attachable, and possible to drag and drop abilities, as well as making a tracking bar...
Well, it's too much, so here's what I'll do:
AuraAspects, and its next-generation predecessor (AuraAnything), will be developed by me. They will extend the functionality of the Shapeshift buttons (which, believe it or not, is what the buttons are called).
I might do a "Tracking Abilities" window - this would be draggable, and would contain all your "Find X" abilities. It would, however, be a seperate AddOn.
For me to use the highest level of an ability/spell is trivial.
This is not meant as an attack - it is simply that I have to keep focused on what the AddOn is supposed to be doing, otherwise we have feature creep => bugs => frustrated users => frustrated Sarf.
Sarf
---
Help stamp out and abolish redundancy!
Anonymous
12-14-2004, 10:22 PM
I am using the latest ver.
When I put the option on to have the auraaspects on top of the pet abilities it keeps moving itself down, then up, down then up.
Anonymous
12-14-2004, 10:22 PM
I am using the latest ver.
When I put the option on to have the auraaspects on top of the pet abilities it keeps moving itself down, then up, down, then up.
blademage727
12-14-2004, 11:20 PM
Sarf~~
I completely agree with what you are saying. I don't mean to pressure you, I just was trying to make some suggestions of what you could do AFTER the actual auraaspects is perfected.
I am very happy that you are considering making the tracking bar, and it doesn't matter if it's separate. That just means it allows people who only want it to get only it. So technically it's even better. I can't wait to see it if you do make it. *keeps fingers crossed*
BTW, lately (ever since the last patch), I've been keeping upto date with this add-on, but it never works. It doesn't appear on my cosmos options menu in the game anymore. Do you have any idea why that would be?
Anonymous
12-15-2004, 03:25 AM
Go into the .toc file and change the
## Interface: ####
to
## Interface: 4114
Please test v0.09-test1 - it has an experimental fix for the "bounce up and down" issue.
blademage727, follow Guests eloquent description.
Or my own, here:
http://www.fukt.bth.se/~k/wow/stuff/howto-change-.toc-files.txt
Sarf
---
Kill two birds with one stone. Feed the homeless to the hungry.
blademage727
12-22-2004, 08:48 PM
Heh I figured that out from vynn (sorry if i spelled that wrong). I used that method to make a lot of the mods that weren't working work. But I do have a question. Some of the mods that come with Cosmos have a two digit number after interface, 26, one example being zonepop (i don't even know what that does, but it's the first one I found with the two digit number when randomly going through them). Should those also be changed to make them work?
No. They are no longer in the latest distros because they were not getting updated - orphaned AddOns that got aborted.
Sarf
---
"How many tentacles has Great Cthulhu got?"
"Too many."
blademage727
12-28-2004, 02:11 AM
No. They are no longer in the latest distros because they were not getting updated - orphaned AddOns that got aborted.
Sarf
---
"How many tentacles has Great Cthulhu got?"
"Too many."
O man, I really liked the one that showed the distance between you and your target. Being a hunter, the majority of my spells need me to be a certain distance away, and that add-on was great. Is there a way to make it work again?
blademage727
12-28-2004, 02:23 AM
I almost forgot. I have the newest version of aura aspects downloaded, but it won't appear. I have updated the number thingy with the new number for this patch. The addon is listed as working properly on the addon list on the character select screen and the options appear in the cosmos options, but for some reason, it won't appear when I turn it on. Any ideas?
*sorry for the double post, but for some reason I can't get editing to work.*
TargetDistance was removed because Blizzard removed the functions that made it work.
I'll have to test AuraAspects myself.
Sarf
---
Standing on head makes smile of frown, but rest of face also upside down.
blademage727
12-29-2004, 03:57 AM
O man that sux. I really liked that addon.
Anyways, don't worry about it. I got it to work. But there are one or two things that bug me.
First, when you put the aa bar above the pet bar, it covers part of the chat box (and therefore the entry box, though I haven't opened it with the aa bar on top, so the entry box may go over the aa bar; not sure); I was hoping you could make it so that it corrects this, or at least tell me how to do so. I set the cosmos option to have the chat box moved for shapeshift bar to on, but that doesn't seem to help. I know that this probably cannot be done in aa's files, but needs to be in the chatbox file, or something the like, but I would still greatly appreciate it if you could look into that for me.
Second, and this is very trivial but still a little annoying, when I set the aa bar to on top of the pet bar, there is a part of the design that is hanging. What I mean to say is that the background has little sloping parts to the side of each bottom corner that makes it seem to "meld" to the bar below. However when it is on top of the pet bar, the one on the left side is not on the pet bar. I believe the reason is because it is in the same x-axis positioning as the pet bar. I tried to edit the coding to fix this, but as I do not actually know how to work with this type of coding, I could only make guesses based on the types of coding I do know. Needless to say, I could not fix it. Could you please help me out here?
P.S. I am looking forward to the Tracking Bar and the custom bar. ^_~
blademage727
12-31-2004, 09:21 PM
Don't worry about the chat box problem. I just realized there is an option in Cosmos' advanced chat options to shift the chatbox up or down slightly. So that's solved. But I would still like some help with the second part.
I don't think the edge i something that you can just "fix" although admitidly I'm not positive. I think that's built into the image that's used as the background but Sarf could better answer that. If that IS the case, then the simpelest thing (if you don't like it) is to remove the backgroun and just leave the buttons.
blademage727
01-03-2005, 09:27 PM
O okay, I just figured that you could changed the x-axis position to fix it, but then again, I don't know this particular form of coding. I plan on trying to learn it when I get the chance (probably not until summer vacation), as there are many links on the official wow forums under the customization board that have info for coding and the such.
Anyway, I had a really cool idea for a bar, and I made it by using the flexbar bar addon I found from a thread here. (If you search for "flexbar" you should be able to find it.) I will post a picture and an explanation as soon as I get the chance. (I am in school right now, in class ^_^" , and do not want to open the game. I'll probably get it up tonight or tomorrow night.)
Finally, I wanted to know if it was possible to create an add-on that would color code the dots from tracking abilities on the mini-map by making friendly ones green, hostile ones red, and neutral ones orange or blue or another color (yellow is already used for npcs that you need to talk to in order to finish a quest marked as completed in your log). Another option (or an additional thing that could be included) would be to color code the names that appear when you hover your cursor over the dots. Please let me know if this would be possible, and if so, if you would be willing to make it (or know someone that would).
Just a thought since my hunter just made 40... why dosn't pack cheeta override aspect of the cheeta? I mean, I never use streight up cheeta any more, feel kind like it should just override like the aspect of the hawk overrides previous levels. Anyway, that''s it... just a thought for discussion :)
-Vynn
You're right.
I'll be adding this in the next version.
Sarf
---
It is the wise bird who builds his nest in a tree.
blademage727, the dots themselves can't be changed, unfortunately.
Sarf
---
You don't have a disease. You just live in New Jersey.
Lord Nakitomimaru
01-20-2005, 02:40 AM
Please do NOT have Pack Cheetah override Standard, for the simple fact that sometimes, single cheetah is better to have on in a group - for instance, if I'm catching up to a group that's currently in battle?
I understand Vynn's point, but that's a pure play style thing, and not everybody just uses Pack instead of Standard.
See the biggest reason I have is for using it 100% is it grants my pet the speed boost too (add that with the talent and it's quite a burst for catching an NPC or a player). I've NEVER had a problem with that issue and a group already in combat because I switch aspects to hawk before I'm close enough to them for them to be effected by Pack,. Anyway, I'm sure Sarf could make a toggle for it, personally I like fewer buttons accross my bar, especially since I've never been effected by that.
Option will be available soon.
Sarf
---
I'm fond of children -- except for boys.
Anonymous
01-21-2005, 11:54 PM
after this last server downtime I logged in and the Aspects interface was missing tryed reloading UI and toggling on/off...nothing seems to work. Is it just me?
Aura Aspects should still be working as there was no patch to the client changing the version number.
Here are a couple of things to check:
1) On the character select screen, press the addons button, is AuraAspects Enabled/Installed? Does it have any error messages (message in red) such as "Version Missmatch".
2) Try downloading the latest version from Sarf's Mirror http://www.fukt.bth.se/~k/wow/scripts/AuraAspects/ Current version as of this posting is 0.13. Delete the old folder, and reinstall with the new version.
Let us know if any of that works :)
Flisher
01-22-2005, 09:05 PM
r366 | sarf | 2005-01-18 10:48:41 +0100 (ti, 18 jan 2005) | 1 line
Added prioritized Aspects and created a priority for Aspect of the Pack and Aspect of the Cheetah (Cheetah will not be shown if Pack is available).
There is in fact an advantage to aspeck of the cheetah over the pack...
cheeta can be used while your group is in combat to reposition yourself, without freezing your team :)
I usually end up tanking a mob or two within my groups anyway (just because of my massive dps hehe) so repositioning is not usually practical :)
Anonymous
01-23-2005, 06:29 AM
In PVP if you aren't the target it is :)
Latest dev version has an option for when/if you want to have both Pack and Cheetah.
Sarf
---
Some of the best things in life are free, but so are some of the worst. I can't remember the last cancer celebration I went to.
Zarinia
02-01-2005, 10:26 PM
Aura Aspects should still be working as there was no patch to the client changing the version number.
Here are a couple of things to check:
1) On the character select screen, press the addons button, is AuraAspects Enabled/Installed? Does it have any error messages (message in red) such as "Version Missmatch".
2) Try downloading the latest version from Sarf's Mirror http://www.fukt.bth.se/~k/wow/scripts/AuraAspects/ Current version as of this posting is 0.13. Delete the old folder, and reinstall with the new version.
Let us know if any of that works :)
This didn't work for me . sorry :(
Try to disable AuraAspects, then quit WoW, then log in again and enable it.
Last, try quitting WoW and deleting any layout-cache.txt file in your WTF directory and subdirectories.
Sarf
---
That must be wonderful! I don't understand it at all.
Zarinia
02-02-2005, 09:24 PM
that didnt work ether
Anonymous
02-07-2005, 04:43 PM
You could always put aspects in the left sidebar... 6 slots for 6 aspects...
Zarinia
02-08-2005, 12:34 AM
You could always put aspects in the left sidebar... 6 slots for 6 aspects...
now why would i want to do that?
Dokyn
02-10-2005, 03:51 AM
As Zarinia posted above I'm and also having the same problem with Aura. It has disapeared and I can't seem to get it back. I've tried the newest verson and also deleted the Layout file to no avail.
Thanks
Yeah. Something weird is happening too it - last I checked (Sunday) it was actually there and everything, just not showing up. :(
Sarf
---
ACCORDION, n. An instrument in harmony with the sentiments of an assassin.
Dokyn
02-12-2005, 04:49 AM
Has anyone been able to come up with a solution for this problem. My limited skills have gotten me no wheres.
blademage727
02-12-2005, 06:56 PM
Yeah, I have been keeping up-to-date with the versions, but I don't seem to have a way to make both AoC and AoP appear.
I can no longer use cosmos, at least for now. I am pretty sure that one or more of my addons have become corrupted, as one day a week or two ago, when I first tried to get in that morning, my game froze after loading. I couldn't fix it, and eventually had to turn off almost all my addons, only keeping on those I absolutely need. I managed to get it to work, with only the most important addons installed. As of yet, I haven't had time to go through the addons one-by-one to figure out exactly which ones are corrupted, but I think one of them might be cosmos, even though I do have the newest version.
Anyway, if you could tell me the command to get both AoC and AoP to show, if there is one, or at least figure out why I can't seem to do it, that'd be great.
The variable name is AuraAspects_UsePriorityBasedAspects.
I would recommend you to use this command:
/script AuraAspects_Toggle_UsePriorityBasedAspects(1, nil, true);
note that if your game freezes on load it is 99% certainty that it is caused by a quest managing/information AddOn.
Sarf
---
I'm already visualizing the duct tape over your mouth.
blademage727
02-18-2005, 05:23 AM
Hey Sarf, I was trying to get aura aspects' settings how I want them, when I realized some commands are missing.
Unfortunately, as I said before, right now I am not using Cosmos, so I do not have the menu config method.
When activating it just now, I needed to reload the ui to make it appear. When I did, it was to the left of the petbar. I like it to be above the petbar, but I couldn't just change it in a menu, and as far as I can tell, there isn't a slash command. I went through the lua file to see if I could figure out how to do it using the type of command you supplied to separate AoP and AoC (which when I reloaded were already separated, so I didn't need the command after all). I think I figured it out, I just need to try it.
*EDIT* What I thought might work ended up causing an error that shutdown the program, both times I tried. I tried to use the command /script AuraAspects_Toggle_PreferredPositionOnTop (1, nil, true); in the chat entry box thingy (what you type chat messages in). Anyway, I think I figured it out now. I went into my saved variables file and changed the value for AuraAspects_PreferredPositionOnTop from 0 to 1. Now I just need to check to see if it works.
Also, I noticed that you have shaman totems and racial abilities programmed into it. I only play alliance, so the totems don't matter to me, at least not unless I decide to make a horde just to be able to play shaman (I have 8 chars, one for every class 'cept shaman, as I don't care for playing Horde, two of each race, male and female, and all profs. covered. But I might make one Horde so I can have a shaman). But I do play a Night Elf Hunter, so the shadowmeld interests me. Are the lists in there because they can be made to show up in the bar? And if so, how?
*EDIT* Nevermind, I just realized the shadowmeld icon was already there, first on the left.
But the main purpose of this post is to make a request/suggestion:
I think that you should make easy-to-use slash commands for configuring all aspects, not just on and off. So it could be something like:
/auraaspects or /aa ______
with the following commands for the ______ (a help menu from putting help, or not putting anything, that lists the different commands would be good too):
toggle, disable, enable, top, left, racialon, racialoff, cheetahpackprioroff, cheetahpackprioron (those last two should probably be shortened somehow), and any others that I might have forgotten.
Another idea, that could be put in instead or used in addition, is to have a configuration menu covering ALL the options (AoC & AoP combining, on/off, racial traits, position, etc.) but does not require cosmos.
I know this is possible, as the addon autobar has this feature, as well as a number of other addons (which I can't remember off the top of my head, and I am not going to lookup, as you prob. know them, or if not and you want to see them, I'll post them later). Frankly, I'd really like to have this be in it, as it would make it much more userfriendly, and much easier to configurate. The menu should be able to be bound to a key, as well as accessed by the slash command /aa (or /auraaspects) config .
I hope you will consider my suggestion, as I feel it would greatly improve the addon.
blademage727, I will probably never make an AddOn that has a standalone UI configuration thingy, for the reason that it is not easy, and that it takes a lot of time. However, soon (hopefully) the new shiny toys Alex has been working will be available to the masses, and I can use those to build configuration stuff.
My main reason to not working on AuraAspects is that I really want to remake it into a new AddOn, which allowed you to have any spell in your shapeshift bar. It is not hard to make such an addon, BUT the configuration of it is a problem, as is my time available for it (currently, school takes about 250% more time than I want it too).
Sarf
---
This life is a test. We repeat, it is only a test. Had this been an actual life, you would have received further instructions as to what to do and where to go.
Fraenhawk
02-18-2005, 05:27 PM
I posted this on curse-gaming under auraaspects but thought I'd copy it here as well. Since I know sarf posts here and I saw blademage has looked throught the code I thought someone might be able to address what I think would be a simple problem:
OK, DLed the most recent version and not having the invisible AA problem anymore. It actually showed up! :)
With AA enabled, it draws to the left of the pet bar and both it and the pet bar are directly above the main bar. Problem is, I have Telo's SecondBar installed and it's ignoring that so I have AA and pet bar and secondbar all trying to occupy the same space. Any way to make these 2 co-exist? I looked at the lua and it detects SecondBar, but I'm guessing that's the cosmos 2nd bar and detecting Telo's must be different.
Dokyn
02-24-2005, 05:29 AM
Ok maybe one of you guru's can help me out. I have the Aura showing up now and can move the bar around using the script Sarf posted. Only thing is it won't stay put, it reverts back to the default location after about 2 seconds. I'm sure there is a line in the mod, so far everytime I change what I believe the line for location is I get a script error. So if someone here can post what the line in the mod is I need to edit, it would help.
Thanks
Dokyn, the issue is that several mods interact with the shapeshiftbar, including Cosmos AND AuraAspects.
Sarf
---
Five is a demon.
Merxion
02-26-2005, 07:18 AM
I made a minor tweak on the ontop of the pet position.
if ( preferredPosition == AURAASPECTS_POSITION_ON_TOP_OF_PET_BAR ) then
ShapeshiftBarFrame:SetPoint("BOTTOMLEFT", "PetActionBarFrame", "TOPLEFT", 0, -5);
if ( preferredPosition == AURAASPECTS_POSITION_ON_TOP_OF_PET_BAR ) then
ShapeshiftBarFrame:SetPoint("BOTTOMLEFT", "PetActionBarFrame", "TOPLEFT", 23, -5);
This aligns with the first pet action button and gives it a cleaner appearance.
Thanks. This will be in the next release, Merxion. :)
Sarf
---
Convictions cause convicts.
Fraenhawk
02-26-2005, 02:18 PM
Nevermind, solved my own problem. Realized it's called bottombar by telo and secondbar in cosmos. Just changed out the 2 lines that do the secondbar check and it works great now.
Alright.
I'll include a fix in the next version that may handle the BottomBar.
Sarf
---
When confronted by a difficult problem, you can solve it more easily by reducing it to the question, "How would the Lone Ranger have handled this?"
StrayAngyl
03-04-2005, 03:49 AM
Hi ya Sarf,
I am using the hotbar from CT Mod. When I first login AuraAspects is positioned as I guess it should be on top of my left Hotbar, which is basically the same as the Cosmos Secondbar. However if i click on someone or something it drops down behind the hotbar.
Any suggestions with this?
Also, is the bar itself movable and if so what is the command to move it. I have tried to drag it to a new position but that doesn't work.
I think AuraAspects is a very promising addon so any help will be most appreciated. :)
Thank you
Please send me the name of the frame that is the hotbar you want AA to be located against.
No, it's not draggable. :)
Sarf
---
"You know what, Stuart? I like you. You're not like the other people, here, in the trailer park."
StrayAngyl
03-05-2005, 01:37 AM
How would I find that?
I can send you a copy of the bar lua file if you like. I did look at the lua file and saw this reference to, I guess, enabling it but I'm not sure which name to use, here is an example of it:
function CT_LHotbar_Update()
local modStatusLeft = "on";
for key, val in CT_Mods do
if ( val["modName"] ==
BARMOD_MODNAME_LEFTHB ) then
modStatusLeft = val["modStatus"];
end
Sorry I cannot be more helpful, this is all greek to me. :(
Karmond
03-10-2005, 01:37 PM
Sarf, I have a few questions:
First off, any chance you will implement a "To right of pet bar" setting?
Second, is it possible to hide the frame graphics? (At least without changing any of the original FrameXML interface files.)
I did some editing with the lua and discovered that the bar can only handle up to 10 skills on it. I assume this was a limitation with the ShapeShift Bar XML (wherever that is). Is it possible to have a second addon based on the AuraAspects code and have both using the ShapeShift bar frames individually? (basically up to 20 skills with both addons combined) Or would it just be easier to edit the Shapeshift Bar XML, or maybe even make a seperate clone of the Shapeshift Bar XML and edit that instead?
Is it possible to make key bindings for the AuraAspect skills?
Oh, and I noticed a bug. Reins of the Striped Frostsaber (I think some of the other sabers too) uses the same icon as Aspect of the Pack (the Wintersaber mount uses the same icon as Aspect of the Beast though). So whenever I'm mounted Aspect of the Pack appears activated on the AuraAspects Bar. Is there any way around this?
Anonymous
03-10-2005, 07:25 PM
Sarf, I have a few questions:
First off, any chance you will implement a "To right of pet bar" setting?
This is something i'd like as well. or just a code hack for it, i've tried a bit but cant seem to nail it.
Anonymous
03-10-2005, 11:13 PM
Hi ya Sarf,
I am using the hotbar from CT Mod. When I first login AuraAspects is positioned as I guess it should be on top of my left Hotbar, which is basically the same as the Cosmos Secondbar. However if i click on someone or something it drops down behind the hotbar.
Any suggestions with this?
Also, is the bar itself movable and if so what is the command to move it. I have tried to drag it to a new position but that doesn't work.
I think AuraAspects is a very promising addon so any help will be most appreciated. Smile
Thank you
I use CT Mod too.
AuraAspects isnt even showing up above the hotbar, but it overlaps it.
Please o great Sarf. I plead u to fix this
Anonymous
03-14-2005, 10:42 PM
So does anyone have an idea how to move Auraaspects to the right of the petbar?
Merxion
03-29-2005, 06:35 PM
Sarf,
Any idea how to move it ontop of the Blizzard left hand horizontal toolbar?
gt5000
04-13-2005, 03:43 AM
Sarf did u stop updating this addon?
Merxion
04-15-2005, 02:11 AM
Quick Fix
Do a find SecondBar replace with MultiBarBottomLeft.
This will put it ontop of the blizzard second bar on the bottom left.
I honestly dont want to get into writing new code for this but I'll post what I see on how to fix some of the bugs.
Merxion
04-15-2005, 02:30 AM
around the icon is a big frame with a 4mm gap around the whole icon in the shapeshifter frame. Is there anyway to remove that frame? Or make it look more like the default ui frame?
Maybe make it baroption hookable no art ?
Bug Report
When you change to aspect beside the petbar all works fine. Changing back crashes to desktop.
mshieh
09-13-2005, 11:31 PM
I'm having trouble with AuraAspects v0.20. (This was last week, before the 1.7 patch).
My hunter could use AuraAspects, and it saves a lot of space on my action bars.
However, my priest had no AuraAspect bar, and I have both Shadowform and Levitate. Is there anything that I could be doing that would cause this bar to disappear for only my Priest?
Edit: I got my Priest buttons by adding it to AuraAspects_ValidClasses in AuraAspects.lua.
AuraAspects_ValidClasses = {
AURAASPECTS_HUNTER_CLASS,
AURAASPECTS_PRIEST_CLASS,
AURAASPECTS_SHAMAN_CLASS,
};
My new problem is that on my hunter, the auraaspects bar will sometimes disappear.
mattswell
11-21-2005, 04:18 AM
Is this addon dead? I've been using Aspected and it works ok... had to use MobileFrames to move the petbar out of the way (the WoW built in auto adjusting doesn't work correctly when you have the main bar on the right side)
http://www.curse-gaming.com/mod.php?addid=1927
Just checking...
Enoemos
12-07-2005, 10:25 PM
I just started using this and got this error when I tried to run it today (ran fine yesterday when I installed it).
The error is:
interface\frameXML\petactionbarframe.lua:177: attempt to perform arithmatic on a nil value
How do I fix it?
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