View Full Version : Addon: All-In-One Inventory Window
JCinDE
11-30-2004, 02:33 PM
Just what the title says...a window that shows ALL inventory items...preferably listed vertically with sortable columns for name, type and some attributes.
Don't know if it's possible, but it would make it MUCH easier to find something in your inventory without having to poke through bags and hover over every dang icon one at a time.
I am on it.
Sarf
---
Censorship? We don't have any censorship here. If we did, I couldn't say **** or ****** ******!
sareena
12-01-2004, 09:39 PM
Very useful. Great idea.
Some means of sorting would be great. Maybe have categories of items that can be grouped? Herbs, minerals, soul shards, cloths, armors, weapons, potions, quest items, etc?
Maybe have certain slots designated for quick changing armor/weapons? Or that don't sort so you can quickly find them in the same place every time?
While this may not have been what you were actually suggesting...
http://www.fukt.bth.se/~k/wow/scripts/AllInOneInventory/
Currently, it's mainly a replacement for bags (there's even a Cosmos option to that effect).
It has no sorting / filtering features.
Sarf
---
Q: How many Microsoft engineers does Bill need to change a light bulb?
A: None. He just declares darkness to be an industry standard.
DaemonSambe
12-02-2004, 05:28 PM
I just loaded this up to test. I think it'll be really useful for me. But umm, it's HUGE!! I use a 1600x1200 res ui, and the bags doesn't seem to scale. It takes up the entire screen, really. Anything you might do about that, or am i doing something wrong?
Regads,
DaemonSambe
DaemonSambe
12-02-2004, 05:29 PM
I just loaded this up to test. I think it'll be really useful for me. But umm, it's HUGE!! I use a 1600x1200 res ui, and the bags doesn't seem to scale. It takes up the entire screen, really. Anything you might do about that, or am i doing something wrong?
Regads,
DaemonSambe
Lewzephyr
12-02-2004, 05:58 PM
is this addon dependant on Cosmos or can it be run standalone...
Due to the several crash issues I was having, when I want to just play the game I am removing cosmos, and of course putting it back when I want to hack away and attempt to help troubleshoot.
The reason I ask, Is i put it in the interface/addons foldeer but I dont see any difference. Is there a different command to get this open? instead of the usual backpack open?
Thanks.
DaemonSambe
12-02-2004, 07:21 PM
There is one other issue. I can't open the bags in my bank slot. :(
And i'm guessing that, because it's a script, it doesn't auto update when inventory changes? I have to select and item, to update the contents.
Still like it though.
Daemonn Sambe
Uhm... I'll need to do more debugging on it.
The command to make it show (and disappear) is
/script ToggleAllInOneInventoryFrame()
or
/aioi show
Sarf
---
"While money doesn't buy love, it puts you in a great bargaining position."
Teamin
12-06-2004, 02:35 PM
I noticed after using it for awhile the icons were not updating after an item was replaced in the same slot. When I hover over the old icon it show the info for the new item
I've updated it to version 0.02. It has quite a few bug fixes.
http://www.fukt.bth.se/~k/wow/scripts/AllInOneInventory/
Sarf
---
I'm not as think as you stoned I am.
cJw314
12-07-2004, 02:21 PM
Open all bags? Bound to 'v', problem solved. . . :?:
The only thing I saw that interested *me* was an organizer, which I know many peeps are working on currently and it shan't be long until we have one.
Anyone able to post a screenie of this 'AllInOneInv' for us?
Basically, it removes the boundaries between bags... I find it convenient, personally, as I dislike the whole "let's manage stuff by bags instead of inventory slots".
Sarf
---
Christmas is the time of year when Jesus rises from the grave to feast on the flesh of the living.
Gryphon
12-09-2004, 04:13 AM
Still can not open bank bags with v0.03
Lechtansi
12-09-2004, 07:23 AM
hey sarf,
this addon is great. no more sorting bags. however, you cant open bank bags (someone said this); it doesnt scale with the UI setting (i use .64 scale and the icons are HUGE); and finally i was wondering if you could either add this in or tell me where to start looking: how to change the shape of the bag. I like my bag to be 4 rows wide, and in this case 14 rows tall. that way i can have two "other" panes open and still see my whole bag. im sure this is an easy fix (unless you make an option to change it dynamically).
thanks for the great addon
Lechtansi
12-10-2004, 11:19 PM
also, hitting "esc" to close the bag does not close the bag, it brings up the main menu, and if you hit esc again it closes both the bag and the main menu.
AllInOneInventory v0.04 is up. Will no longer interfere with bank bags, and should scale with the rest of the UI.
Added a column slider and updated command line help. Use the column slider to set up the number of columns.
Sarf
---
I earn a seven figure salary, unfortunately there is a decimal point involved.
kriknav
12-12-2004, 04:09 AM
I really like this MOD. The only thing I'd like to change, but don't know how, is the frame background. I'd like it to look more like the standard backpack frame, not the transparent look that it has. If you could just tell me how to change this, I'd be very appreciative.
The problem with changing the background is that all backpack/bag backgrounds are made with specific dimensions (slots/row and number of rows) in mind. Since AIOI is not restricted to certain dimensions, making background images would get pretty daunting. :/
Sarf
---
The things that come to those who wait may be the things left by those who got there first.
kriknav
12-12-2004, 01:09 PM
I can understand that. Didn't realize that's how it worked. Is it at least possible to make the AIOI window non-transparent, so you can't see through it?
That should be possible.
Sarf
---
Remember the Golden Rule. "He who has the gold, Rules"
New version up. It is compatible with ReagentHelper, and is no longer half-transparent (AFAIK).
Sarf
---
In the not too distant future, next Sunday A.D...
Lechtansi
12-13-2004, 01:15 AM
hey sarf,
works perfectly now, except your forgot the skin :P
Ooops.
Fixed.
Sarf
---
"Most people can't bear to sit in church for an hour on Sundays. How are they supposed to live somewhere very similar to it for eternity?" - Mark Twain
Tenar
12-13-2004, 02:53 PM
Thanks for the plug-in. Is the option to have a half transparent background still available? or can I just erase the skin to get the same effect that was in 0.4?
Is it as easy as replacing:
<Backdrop bgFile="Interface\AddOns\AllInOneInventory\Skin\AllBlack" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
with
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
and
<Texture name="$parentBackgroundTexture" file="Interface\AddOns\AllInOneInventory\Skin\AllBlack">
with
<Texture name="$parentBackgroundTexture" file="Interface\ContainerFrame\UI-BackpackBackground">
in the 0.6 XML?
Or can I copy the UI-DialogBox-Background.tga and rename it as allblack.tga and put it in the skin directory as a quick workaround (and potentially easier to implement).
Also, is the position of the all-in-one window, being saved now? I notice it reverts to a default position that covers up the popbar.
Also Sarf, is there a misnaming of the colmun parameter? When I drag the slider to the left (thereby decreasing the number of columns) it seems to actually decrease the number of rows, making the window very wide and short. The opposite happens when I increase the slider; instead of making it very wide, the AIOI windows becomes tall and skinny.
Randuin
12-13-2004, 04:56 PM
I extracted the files within my addon folder, how do I actually use it? it doesn't seem to take effect even if I restart the game.
Tenar
12-13-2004, 04:59 PM
Randuin,
Did you enable AIOI in Cosmos settings? I'm not sure there is a command-line syntax yet.
Randuin
12-13-2004, 05:01 PM
What section is that under?
Lechtansi
12-13-2004, 05:02 PM
hey sarf,
thanks again for the great addon. Your latest version fixed all of my problems except that when you have the bag open, and hit esc to close it, it closes the bag but brings up the main menu, which you then have to close, so the problem of "having to hit esc twice to close the bag" still exists.
now, i have a feature request thats specifically in the realm of "unneccesary bloat."
I run at a low resolution, so screen space is at a premium. Therefore, I use my own custom/hybrid UI. With this addon, four of the five bag slots are unneccessary (and in fact do not do anything). Is there any way you can add a single button, with the main bag in it? Perhaps even make it a Flex button (as seen in the FlexBar addon), capable of being moved wherever you wish. This way I can hide the normal bag bar, and just have a single button to use for my bag slot. As I understand it there is are 96 available buttons, so if you want you can add it to any of those buttons, making it capable of being manipulated by the FlexBar addon (so you dont have to worry about adding in the feature of being moveable, lockable, hideable, just use the flexbar framework).
Also, how are you testing these addons? Are you playing the US version of WoW or did you make it into the EU Beta?
Thanks
Tenar
12-13-2004, 05:03 PM
There should be a new options tab in Cosmos settings (the C on the minimap window) that corresponds to All In One Inventory. It should have 2 options in it.
1. Replace Bags.
2. Column Slider.
Randuin
12-13-2004, 05:11 PM
There should be a new options tab in Cosmos settings (the C on the minimap window) that corresponds to All In One Inventory. It should have 2 options in it.
1. Replace Bags.
2. Column Slider.
I don't have that :(
EDIT: Okay, i clicked on the complete file check and it said all my "allinoneinventory" scripts are disabled, how do i enable them?
Tenar
12-13-2004, 06:01 PM
Randuin,
Sorry I didn't realize this before, but Sarf hasn't yet modified the interface number, I think because he's been making some changes.
The way to enable your script, as with all outdated mods in the AddOns directory is to open the .toc file and update the ##Interface number.
In this case, you would open AllInOneInventory.toc and replace the 4062 with 4114 and then save the file. If you're doing this with the game running, type /reloadui to have it re-read the AddOns. Or if you're doing with the game off, just startup WoW and it should be enabled.
Gryphon
12-13-2004, 06:02 PM
I think (disabled) means that it wont update those files or delete them.
You have to edit the .toc file and change the interface number to 4114.
Randuin
12-13-2004, 06:02 PM
Ah, thank you! :)
Err... DO NOT use the Cosmos patcher if you install 3rd-party AddOns. They get removed.
Just download AllInOneInventory again and unzip it.
You will need the latest version, probably... and might need to change the interface number from 4062 to 4114 IF you run US version.
Sarf
---
BARRACK, n. A house in which soldiers enjoy a portion of that of which it is their business to deprive others.
Lechtansi
I recommend that you use "Replace Bags" and then use "B" (or whatever key you have "toggle backpack" bound to).
I use the EU version to test.
Randuin
Check out the Cosmos options. The name of the section is "AllInOneInventory". If it is isn't there, then you do not have AIOI enabled, which may mean one of two things : you've placed it in the wron directory OR you have forgotten to update the .toc file (if you use the US version, you need to change 4062 to 4114).
Tenar
To get back the half-transparent background you can do this change:
<Backdrop bgFile="Interface\AddOns\AllInOneInventory\Skin\AllBlack" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
should be replaced with
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
That's all! :)
Have to look up the column parameter, but the columns = number of buttons per row. More buttons = less rows, less buttons = more rows. That's my intention anyhow.
I'll look into the "use esc to close AIOI" too.
Sarf
---
"hrm. I couldn't get laid in a womens prison with a fist full of pardons" - whyerhead (http://www.bash.org/?7355)
Gryphon
12-13-2004, 06:39 PM
Err... DO NOT use the Cosmos patcher if you install 3rd-party AddOns. They get removed.
I believe this is only true if you have the checkbox for keep addons dir clean selected in the config?
Perhaps.
I don't use the patcher myself (I have access to source somewhat more updated), so...
Sarf
---
All suspects are innocent until proven Discordian in a Court of Chaos.
Lechtansi
12-13-2004, 08:50 PM
thanks sarf, i actually figured out what i wanted it to do. i just made a macro with /show aioi and put it in a button. works like a charm
Randuin
12-14-2004, 01:57 AM
Is it possible to make the entire bank into one big bank too?
Z-R0E
12-14-2004, 07:49 AM
I've been using this with my rogue and absolutely love it. I went back to playing my hunter and realized what was (to me, at least) a problem. Quivers (and I assume ammo pouches as well). Until you drag & fail on putting a non-arrow/bullet in them, they just get coupled along with the rest of the stuff.
Perhaps a toggle switch to include quivers/ammo pouches or not?
Possible, but currently I want to get AIOI finished first.
Too many features = bloat.
Sarf
---
When I'm not in my right mind, my left mind gets pretty crowded.
Lechtansi
12-14-2004, 08:55 AM
hey sarf, i just had a weird bug. i was redoing my interface (deleted wdb and wtf) and when i got back into WoW my AIOI was gone. i hit my bag bar, i would hear the "open" sound, but its not there. most likely it got moved off the screen. could you put in a "reset position" button? ill see if that fixes it.
Sure, I can put in a reset button. You can also change the size (from 8 to 9 columns and back again). That will reset the position, too.
Sarf
---
I only kill to know I'm alive.
Lechtansi
12-14-2004, 03:46 PM
hmm, i tried changing the size and it still didnt work.
ill see if the reset button fixes it, if not something else is up.
Try this:
/script if ( AllInOneInventoryFrame:IsVisible() ) then AllInOneInventory_Print("AIOI is visible, but prolly off-screen."); else AllInOneInventory_Print("AIOI is not visible... darn. :("); end
Sarf
---
DISTANCE, n. The only thing that the rich are willing for the poor to call theirs, and keep.
kriknav
12-14-2004, 09:24 PM
Is AIOI set to save the window position between game sessions? It seems like it doesn't, but then again I've been reinstalling it and changing files in between sessions. I just wanted to know if it did. If it does great, I'm an idiot and I'll figure that out one day. If not, I think it should, in the future sometime. Just my two cents though, and with inflation I don't even think it's worth that anymore.
Keep up the great work.
Lechtansi
12-15-2004, 01:07 AM
ok sarf, it says its offscreen. as soon as you can code up a reset button it should fix it.
thanks
It does save its position (all UI widgets do automatically) but whenever you change its buttons (and the buttons ALWAYS change when the UI starts up) it resets to one position.
Updated AllInOneInventory. Now has a reset button.
Not tested yet.
Sarf
---
Laugh at your problems, everyone else does.
Lechtansi
12-16-2004, 02:54 AM
thanks sarf, the reset button worked like a charm.
Aristotle
12-17-2004, 09:20 PM
Very nice. I think I will definately have use for this. I am also a hunter, so would be very interested in a version that excludes ammo pouches and quivers.
Also, it would be really cool if there was a way to hide any bags that are currently combined (so that you only see the backpack or the backpack and an ammo carrier if you used ranged weapons). Of course in default mode you would need to still be able to see all of your bags, so that you could move bags into and out of slots.
I know, I know... one feature at a time. It's just so cool an idea I couldn't help but to brainstorm. You guys are making me want to throw my hat into the UI Modding ring, but with limited html and php being my only "programming" experience I doubt I could code anythign worthwhile for a very long time.
Test the new v0.11-test1 version... I added a function to stop including shot bags.
Note that this version is not guaranteed to work at all.
Sarf
---
Nil illegitimo carborundum.
Mumper
12-19-2004, 09:24 AM
Hey Sarf, love this mod but I cant seem to get it to work with gypsymod. I can get the /slash commands to work, but they dont seem to actully do anything.
Any ideas?
Uhm... basically, GypsyMod "removes" the main bar, which AIOI uses to "orient" itself.
It should use the base window if the main menu bar is not visible, though...
Hmmm...
I'll have to think of how to fix this.
Sarf
---
DUTY, n. That which sternly impels us in the direction of profit, along the line of desire.
Aristotle
12-19-2004, 12:06 PM
The new version, with the ability to leave out ammo bags, is brilliant. I was also thinking that, instead not including the ammo bag at all, you could separate (and clearly mark) ammo slots below the item slots in the AIOI window. I'm not asking for this mind you. I understand that too many options equals bloat. It was just another idea I had.
Maybe that is something I should try to engineer myself. Or just replacing the normal opened ammo bag interface to match the opened AIOI window when AIOI is turned on... for consistancy sake.
Currently, AIOI has "just the right" amount of options for me, personally.
I might be adding item filters though.
Sarf
---
We learn from history that we do not learn anything from history.
Mumper
12-19-2004, 12:17 PM
Good to hear you will look into the GypsyMod problem Sarf. Keep up the fantastic work on the mods!
Oh one last thing, there is no slash command for the new reset function you put in.
You sure, Mumper? I think it was /aioi reset...
Sarf
---
Fear not my insanity, fear the mind it protects.
Mumper
12-20-2004, 07:54 AM
Whoops, guess I missed it!
Any word on getting it to work with gypsy mod ?
slithe
12-22-2004, 09:20 PM
Is there a plan to make the allinoneinventory window part of the standard distribution?
I'm an idiot, and can't make it work any longer. When I run the comos*****, the patcher deletes all of the files for AIOI and that leads me to adding them myself.
Since the 12/21 patch, whenever I run the WoW client with the AIOI add on enabled I am given an error saying that the DynamicData folder is nil. The thing is, it's not nil! I looked, and it's there! :P
I was just curious. Thanks to everyone who does work on this. It makes life much nicer for fools like myself.
New version up.
It comes with DynamicData.
If you want to "protect" the files from the evil Cosmos***** ( just kidding ) do this:
Add .nopatch files for EACH file in the directories you want to preserve (or create a file / directory called Directory.nopatch, like AllInOneInventory.nopatch).
Play with that a while. :)
Sarf
---
ADMIRATION, n. Our polite recognition of another's resemblance to ourselves.
slithe
12-22-2004, 11:40 PM
Oh that's excellent.
Thanks again.
Mumper
12-23-2004, 03:21 AM
Does this newest version work with Gypsy mod now?
Sykotic
12-25-2004, 04:04 PM
This Addon is the greatest, Sarf. Top work mate :)
Just a recent prob i've been having accessing your domain, it's returning forbidden errors.
Can i put forward a request? One of the major things that griefs me about bags, is finding the right bag to "Drop that last bloody item into".
I was hoping this would allow for that, but i still need to open up the bag slot to see where that last slot is.
Is there a way to capture the item being dropped into any bag, or even just 1 bag (say the backpack) and put it in the right bag in the right empty slot without opening the bag window?
This would be the icing on the cake that would make it perfect :)
Theoretically, yes, it could be done.
Sarf
---
When Cthulhu calls, he calls collect.
Sykotic
12-29-2004, 12:32 AM
Well until you get a chance to do that (if you decide it's worth following up) i'm happy to use freebagslots which i just discovered on your hosting.
Really useful addons sarf, loving them :)
Zathrus
12-29-2004, 02:02 PM
New version up.
It comes with DynamicData.
I haven't tried the most recent version (0.16), but I did try 0.13. It had errors related to DynamicData and OHW -- probably because I don't have OHW installed.
If you haven't seen these errors then I can get the latest version and see if they still occur and post them here. I'm currently using 0.07 since it works just fine.
And I'd like to chime in on the thanks for the mods you do sarf -- they really make playing the game more enjoyable.
Andera
01-01-2005, 09:11 PM
I'm having trouble getting it to save my settings, specifically to replace the bags. I've tried editing the savedvariables.lua file and setting it to 1 as chanding the default from 0 to 1 in the AllInOneInventory.lua file before completetly resetting my UI and neither seems to work :(.
Any ideas?
Seraiah
01-03-2005, 08:45 AM
I'm having trouble getting it to save my settings, specifically to replace the bags. I've tried editing the savedvariables.lua file and setting it to 1 as chanding the default from 0 to 1 in the AllInOneInventory.lua file before completetly resetting my UI and neither seems to work :(
I seem to be having the same problem. Editing the AIOI and/or SV .lua files does nothing to save my settings. Every time I log in I have to once again tell it to use aioi and replace the bags with it. I haven't been able to figure out why it is happening.
I don't use Cosmos, but I do have AIOI, DynamicData, and CosmosSchedule in my addons folder (as AIOI needs DynamicData and DynamicData needs CosmosSchedule).
Invis
01-04-2005, 01:44 AM
I am not sure if this was suggested:
I use ESC to exit all my menus (since I use a Strategic Commander (Which is about 5 years old)) but when I press ESC it will not exit the backpack. If I press it again, it brings up the "Key Bindings, Interface Options..." menu.
However, if I am talking with a merchant and I press ESC to exit that, then it all will close.
Darkespawn
01-07-2005, 12:14 AM
I'm having trouble getting it to save my settings, specifically to replace the bags. I've tried editing the savedvariables.lua file and setting it to 1 as chanding the default from 0 to 1 in the AllInOneInventory.lua file before completetly resetting my UI and neither seems to work :(
I seem to be having the same problem. Editing the AIOI and/or SV .lua files does nothing to save my settings. Every time I log in I have to once again tell it to use aioi and replace the bags with it. I haven't been able to figure out why it is happening.
I don't use Cosmos, but I do have AIOI, DynamicData, and CosmosSchedule in my addons folder (as AIOI needs DynamicData and DynamicData needs CosmosSchedule).
i'm having the same problem, im not using cosmos either but i would like to click my bags and have this pop up instead of the bags, currently have it set to a key.
kriknav
01-07-2005, 04:17 PM
With version 0.19 (I haven't been able to try 0.20 yet) I'm having trouble with the tooltip. If you're at the merch and sell an item and then move to another item, as soon as the first item sells you hear the money sound and the tooltip disappears all together. And it won't come back until and move the mouse to a different bag slot. I figure this was done in an attempt to fix the disappearing sell value bug, and while it successfully works around the problem, I almost find this bug more annoying.
After looking at the code, it almost seems like the AllInOneInventoryFrame_UpdateButton function is getting called after it's usefulness is already gone. I'll attempt to explain.
We'll walk through with two buttons, button1 and button2. After right-clicking on button1 to sell the item, I move to button2. It will call the AllInOneInventoryFrameItemButton_OnEnter function and clear and reset the tooltip to button2's tooltip. Now a split second later, _UpdateButton get's called with button1's id passed to it. It would appear that eventually it gets to the line 'if ( texture ) then' and the if statement returns false, which hides the tooltip. This is unwanted behavoir since when I moused over button2 it reset the tooltip.
It seems like there needs to be a way somehow to see if the button making the call to clear the tooltip is the same button that last called the OnEnter function. If the two buttons are not the same, then don't clear the tooltip or hide it or whatever. If they are the same button you can hide or clear it or whatever. I'm clearly no expert at this lua crap, but as a programmer, and from what I've picked up in lua, that seems to me, the best way to fix the tooltip bug. I also realize that alot of mods use tooltips and the only way to completely fix the bug is if all the mods get updated with a fix to find out if they are allowed to clear the tooltip or not.
Hope that helps, but it probably doesn't, regardless, that's my 2 cents.
I would like to say Sarf, this mod is the greatest. Keep up the good work. I updated yesterday from 0.7 to 0.19...WOW, what an improvement, you've really been working hard and it shows. Thanks so much for this awesome mod.
cerebus13
01-07-2005, 05:43 PM
There's a chunk of code in v.20 (and .19) that looks like this within AllInOneInventoryFrame_UpdateButton.
if ( texture ) then
local hasCooldown, repairCost = GameTooltip:SetBagItem(bag, slot);
if ( hasCooldown ) then
itemButton.updateTooltip = TOOLTIP_UPDATE_TIME;
else
itemButton.updateTooltip = nil;
end
if ( ( InRepairMode() ) and ( repairCost ) and (repairCost > 0) ) then
GameTooltip:AddLine(TEXT(REPAIR_COST), "", 1, 1, 1);
SetTooltipMoney(GameTooltip, repairCost);
GameTooltip:Show();
elseif ( MerchantFrame:IsVisible() and not locked) then
showSell = 1;
end
else
GameTooltip:Hide();
end
A simple if statement that does a bunch of stuff if texture is true, otherwise hides the tooltip. Unfortunately I don't see where texture is declared anywhere within that function (it is used as a local in other functions), and it isn't any sort of global variable. I am at work currently so can't test this with printouts, but could it be possible that this is causing the tooltip to hide more often than it should upon an _UpdateButton call?
Good catch.
I'll update AIOI with this fix soon - thanks!
Sarf
---
This is where I get off...
cerebus13
01-07-2005, 06:29 PM
For those of you who like to tinker, like me :P, a quick fix now before sarf updates would be:
replace line 883
if ( texture ) then
with
if ( itemInfo.texture ) then
This seems to work, but I don't know the ins and outs of the code involved here enough to be totally confident.
That's exactly what I've patched my internal version to, so... :)
Sarf
---
Hey, you've got a third eye! Uh, never mind... it's just a spot of dirt in the middle of your forehead.
Andera
01-07-2005, 09:15 PM
Awesome, saving the number of columns now works.
A few bugs I've seen in v.20:
If the backpack is open when you set the replacebags option, you are unable to close the backpack. Perhaps a check to see if a bag is open, and if so close the bag either while opening the AIOI or ignore the call and just close the bag.
I started WoW without AIOI so that settings would be erased, then started with v.20. I typed replacecolumns instead of replacebags and got an error on line 1093.
If you type /aioi columns you get an error on line 663.
I used replacebags for the first time without setting the number of columns and got an error as well, however this only occurs if i create an error by typing /aioi replacecolumns first.
The replacebags option defaults to off every time I log in. A temporary workaround is just to bind my backpack key to be used for AIOI instead, but that won't replace them if I use the F keys to also.
Andera
01-07-2005, 09:15 PM
Awesome, saving the number of columns now works.
A few bugs I've seen in v.20:
If the backpack is open when you set the replacebags option, you are unable to close the backpack. Perhaps a check to see if a bag is open, and if so close the bag either while opening the AIOI or ignore the call and just close the bag.
I started WoW without AIOI so that settings would be erased, then started with v.20. I typed replacecolumns instead of replacebags and got an error on line 1093.
If you type /aioi columns you get an error on line 663.
I used replacebags for the first time without setting the number of columns and got an error as well, however this only occurs if i create an error by typing /aioi replacecolumns first.
The replacebags option defaults to off every time I log in. A temporary workaround is just to bind my backpack key to be used for AIOI instead, but that won't replace them if I use the F keys to also.
Andera
01-07-2005, 09:16 PM
Awesome, saving the number of columns now works.
A few bugs I've seen in v.20:
If the backpack is open when you set the replacebags option, you are unable to close the backpack. Perhaps a check to see if a bag is open, and if so close the bag either while opening the AIOI or ignore the call and just close the bag.
I started WoW without AIOI so that settings would be erased, then started with v.20. I typed replacecolumns instead of replacebags and got an error on line 1093.
If you type /aioi columns you get an error on line 663.
I used replacebags for the first time without setting the number of columns and got an error as well, however this only occurs if i create an error by typing /aioi replacecolumns first.
The replacebags option defaults to off every time I log in. A temporary workaround is just to bind my backpack key to be used for AIOI instead, but that won't replace them if I use the F keys to also.
Andera
01-07-2005, 09:17 PM
Awesome, saving the number of columns now works.
A few bugs I've seen in v.20:
If the backpack is open when you set the replacebags option, you are unable to close the backpack. Perhaps a check to see if a bag is open, and if so close the bag either while opening the AIOI or ignore the call and just close the bag.
I started WoW without AIOI so that settings would be erased, then started with v.20. I typed replacecolumns instead of replacebags and got an error on line 1093.
If you type /aioi columns you get an error on line 663.
I used replacebags for the first time without setting the number of columns and got an error as well, however this only occurs if i create an error by typing /aioi replacecolumns first.
The replacebags option defaults to off every time I log in. A temporary workaround is just to bind my backpack key to be used for AIOI instead, but that won't replace them if I use the F keys to also.
Sykotic
01-08-2005, 02:32 AM
I'm also getting problems with the latest version when using pet feeding.
I'm not sure if this is the cause, or merely happenstance that this bug is appearing at these times, but when i click pet feed and open the inventory, it is totally empty of items. You have to physically "pick up" an item and place it back in your bags to get them all to appear.
Seraiah
01-08-2005, 11:57 PM
I noticed that AIOI supports tooltip additions generated by LootLink and ReagentHelper. Is there a chance that you could also add support for Auctioneer and Enchantrix? You can find both at Norganna's site (http://norgs.internutter.org/). I have found both of these AddOns to be useful, but unfortunately the tooltip additions they generate only show up when using normal bags as opposed to the AIOI, and I hate using the normal bags. :)
Seraiah
01-08-2005, 11:58 PM
I noticed that AIOI supports tooltip additions generated by LootLink and ReagentHelper. Is there a chance that you could also add support for Auctioneer and Enchantrix? You can find both at Norganna's site (http://norgs.internutter.org/). I have found both of these AddOns to be useful, but unfortunately the tooltip additions they generate only show up when using normal bags as opposed to the AIOI, and I hate using the normal bags. :)
For those who are interested, an add-on which will allow the AIOI tooltip to display LootLink stored pricing in the tooltip window is available here:
http://www.svnguild.net/forums/viewtopic.php?t=1117
For those who are interested, an add-on which will allow the AIOI tooltip to display LootLink stored pricing in the tooltip window is available here:
http://www.svnguild.net/forums/viewtopic.php?t=1117
For those who are interested, an add-on which will allow the AIOI tooltip to display LootLink stored pricing in the tooltip window is available here:
http://www.svnguild.net/forums/viewtopic.php?t=1117
Sykotic
01-11-2005, 02:20 PM
Hi Azam, that looks to be a promising fix, however i'm getting an error with the latest version (and it doesn't seem to fix the problem of only displaying tooltip prices for the first bag).
The error is:
String: Interface\AddOns\AllInOneInventory\AllInOne...
Line: 1208
Count: 1
Error: attempt to index local `texture' (a nil value)
And yeah, it only displays the first bag worth of prices.
Looks to be great when it's fixed though!
Darkespawn
01-12-2005, 04:31 PM
Trying to get new versions, requested someone email it to me and i got v.21 so thanks, seems to work gtreat, fixed the bug with lootlink also shows auctioneer and enchantrix now. still doesn't save the replace bags when i log out and in.
i was using bib mod, which makes everything movable and one complnet of that is a folder called bib dragbags, onvce i deleted this folder the replace bags option worked fine for me (dont need to drag bags if i use aioi anyway).
thanks
Hi Azam, that looks to be a promising fix, however i'm getting an error with the latest version (and it doesn't seem to fix the problem of only displaying tooltip prices for the first bag).
The error is:
String: Interface\AddOns\AllInOneInventory\AllInOne...
Line: 1208
Count: 1
Error: attempt to index local `texture' (a nil value)
And yeah, it only displays the first bag worth of prices.
Looks to be great when it's fixed though!
I have updated a bit since then. The problem I had encountered was when I fixed the problem with only showing the first bag, the function I used caused the window to not load all the bag textures. I attempted to fix that by calling the frame update on load. This caused the texture issue. Now it does the forced update on the first time the window is loaded. It still won't save the vendor prices from the AIOI window, and my version doesnt have auctioneer or enchantrix fixes yet.
I have an updated AIOI version that works with LootLink (Enchantrix/Auctioneer).
I just need somewhere to host it. :(
Sarf
---
Isn't Disney World a people trap operated by a mouse?
DuckMan
01-12-2005, 07:42 PM
Aaaaaaaa! Thats weird. I was just going to post about that. I will host if you need me too. Just e-mail me: duckmanis1@comcast.net
DuckMan
01-12-2005, 07:42 PM
Aaaaaaaa! Thats weird. I was just going to post about that. I will host if you need me too. Just e-mail me: duckmanis1@comcast.net
Darkespawn
01-12-2005, 07:45 PM
you could always post it to
http://www.wowaddons.com/news.php
I have an updated AIOI version that works with LootLink (Enchantrix/Auctioneer).
I just need somewhere to host it. :(
Sarf
---
Isn't Disney World a people trap operated by a mouse?
If you like, you could upload the file to the svn forums (option to attach is in the post screen - and you are already registered too). Otherwise, I know www.wowaddons.com has a fairly friendly upload interface as well.
Edit: Only major problem with wowaddons is that you have to wait for them to accept your upload.
jimmcq
01-12-2005, 11:10 PM
I have an updated AIOI version that works with LootLink (Enchantrix/Auctioneer).
I just need somewhere to host it. :(
SarfWhat about Reagent Help? Does it work with that too?
thehandofzarquon
01-12-2005, 11:11 PM
I have an updated AIOI version that works with LootLink (Enchantrix/Auctioneer).
I just need somewhere to host it. :(
Sarf
---
Isn't Disney World a people trap operated by a mouse?
Just out of curiosity, does it work with that reagent helper mod? The one that shows a tooltip based on what professions (and maybe classes, but I don't think it would be common enough... at least to my knowledge) use it in their recipes?
If so, that would just be awesome :)
Edit: Wow, jimmcq and I had the same question an posted at basically the same time :P
Z-R0E
01-13-2005, 01:23 AM
If you wanted, I'd be willing to host it for you, Sarf. I don't know how much bandwidth it'd use, but I have about 20g per month that just sits there. If it'd help, you can e-mail me at z-r0e@z-r0e.com. I could either get you an FTP account there, or you could just e-mail me it and I could toss it up.
I was thinking about all the mods out there that are "broke" by using this one. A possible solution would be to modify the getContainerItemInfo and getContainerItemLink commands to process the proper bag and slot. Now the only question that comes up with this is can you get the frame reference from the bag id passed to the function. If so, it would be a very simple function to reprocess the function into the proper bag ids for those items. I assume the problems pop up that the frame has the same id number as the main backpack or some such thing. By hooking those functions and returning the proper information it would pretty much fix all of the mods that have been broken by installing AIOI. Not sure if this makes much sense as I am kinda tired, but definitely something to think about. I also have no understanding at this point of what the IDs are (ex. frame:GetId()) as opposed to just referencing the object.
Darkespawn
01-13-2005, 03:42 AM
If you wanted, I'd be willing to host it for you, Sarf. I don't know how much bandwidth it'd use, but I have about 20g per month that just sits there. If it'd help, you can e-mail me at z-r0e@z-r0e.com. I could either get you an FTP account there, or you could just e-mail me it and I could toss it up.
i sent you the copy i have, hope thats ok
Seraiah
01-13-2005, 04:12 AM
I have an updated AIOI version that works with LootLink (Enchantrix/Auctioneer).
I just need somewhere to host it. :(
I hope you find someone/somewhere to host it soon, sarf. I'm really looking forward to checking out the changes, as after using AIOI I really really hate using individual bags.
Z-R0E
01-13-2005, 06:15 AM
If you wanted, I'd be willing to host it for you, Sarf. I don't know how much bandwidth it'd use, but I have about 20g per month that just sits there. If it'd help, you can e-mail me at z-r0e@z-r0e.com. I could either get you an FTP account there, or you could just e-mail me it and I could toss it up.
i sent you the copy i have, hope thats ok
http://z-r0e.com/allinoneinventory_4150_v0[1].21.zip
Haven't tried it out yet, but I'm about to once I'm out of Uldaman =]
DuckMan
01-13-2005, 06:24 AM
I have hosted v0.22 given to me by sarf himself. http://www.piratehook.com/files/AllInOneInventory_4150_v0.22.zip
I tested it and ir works great. :)
Sykotic
01-13-2005, 06:38 AM
Strange...it doesn't seem to work at all for me.
Works fine with AIOI disabled, but as soon as i enable it, all the prices go out the window... :(
Sykotic
01-13-2005, 06:49 AM
Also (sorry for the double post), i noticed that the latest version doesn't like Sellvalue either (the prices appear outside the tooltips, or they are distorted in weird spots like totally outside the screen).
I'll revert back to AIOI .20 till these bugs get ironed out :P
Z-R0E
01-13-2005, 06:51 AM
Thanks for 0.22. It works great with Reagent Helper, which is what I cared more about. But LootLink still doesn't appear to work without the AIOI_LootLink fix AddOn.
renen
01-13-2005, 10:04 AM
What is the command to open up the all-in-one-inventory window? How about a readme explaining the available commands? Because I don't know how to activate it in-game.
Darkespawn
01-13-2005, 03:46 PM
you can type /aioi or bind it to a key
you can also type /aioi replacebags and when you click or open a vendor it should open aioi. i did heve a problem with it not working while having bib dragbags installed
jimmcq
01-13-2005, 04:20 PM
I have an updated AIOI version that works with LootLink (Enchantrix/Auctioneer).
I just need somewhere to host it. :(
Sarf
http://www.fukt.bth.se/~k/wow/scripts/AllInOneInventory/ appears to be accessable today
kriknav
01-14-2005, 01:46 PM
AIOI still seems to be having issues with the tooltip hiding at the wrong time.
[EDIT]
Oops that's my fault. It's working. It helps when you actually overwrite the only AIOI folder with the new one, instead of trying to install the new one in another folder and hoping it'll work. HAHA.
Feclar
01-18-2005, 09:13 AM
Can you make this standalone?
I have not been able to make it save "replacebags" nor "columns" settings
and dep's are dynamicdata + cosmoschedule right now , correct?
It will be "standalone" - e.g. only depending on DynamicData soon (and should actually be so with the next version).
Strange.
Skrnf.
I think I know what it is - some AddOns create a "fake" Cosmos_RegisterConfiguration function to make it easier on themselves. :(
I'll have to update all my AddOns.
Sarf
---
BACKBITE, v.t. To speak of a man as you find him when he can't find you.
Sarf, I love AIOI and all, but I still have a major malfunction with it. Before I put in AIOI I used Enchantrix w/ Lootlink, and seems AIOI breaks Lootlink (kinda, loot windows display it still) I've updated to the newest versions I can find, and still doesn't work. Is this something on his end or yours that needs to get modified?
I have modified it on my end and will SOON release updated versions of DD , AIOI and other addons.
Sarf
---
"It's not whether you win or lose, it's how you place the blame." - Oscar Wilde
New versions are available.
All hail Eris!
Sarf
---
Wonders never cease, as long as you never cease to wonder.
jimmcq
01-21-2005, 07:33 PM
Have you had a chance to look at the new LootLink 3.1 (1.2.1u2) (http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=16068&p=1) yet? It appears that AllInOneInventory requires some updated to work with it.
Not too sure about that. AIOI hasnt ever really worked with lootlink for me. It seems to be looking for LootLink_Tooltip_Hook, but this function is never defined in either AIOI nor LootLink. Any thoughts? sarf?
jimmcq
01-21-2005, 11:12 PM
Not too sure about that. AIOI hasnt ever really worked with lootlink for me. It seems to be looking for LootLink_Tooltip_Hook, but this function is never defined in either AIOI nor LootLink. Any thoughts? sarf?
AIOI v0.24 worked great with LootLink before LL was updated yesterday.
DuckMan
01-21-2005, 11:19 PM
The new LL isn't working for mine eather. The LL tooltip pops up and then disapears and is replaced by old one.
We'll see when I can get that fixed.
Sarf
---
"A brute kills for pleasure. A fool kills from hate." - Robert A. Heinlein, The Notebooks of Lazurus Long
dekarguy
01-22-2005, 02:28 PM
Ok, I am having issues with the Auctioneer functionality with AIOI
What steps do I need to go through to make these 2 UI mods work with each other.
I have the newest versions of Cosmos, AIOI, LootLink, and Auctioneer and I tried applying some of the fixes I found in this thread, but they didn't work, so I removed them
Thanks
AIOI is not compatible with any version of LootLink newer than 3.0 and Auctioneer/Enchantrix 1.4-
This will change "soon".
Sarf
---
Enough pointless rambling. I have enough serious rambling yet to finish.
dekarguy
01-22-2005, 10:57 PM
Ah, okay, didn't know if I was doing something wrong or had a misconfigured file somewhere
Hope it works soon, because it is an awesome piece of work
jimmcq
01-23-2005, 05:25 AM
BTW, I just wanted to say that AIOI has become one of those mods that I now find indispensible... The whole game just feels so much more cumbersome without it.
I really hope that the Cosmos team will consider including AIOI in the standard Cosmos distribution.
AIOI has been updated to work with LootLink.
Thus, it should now work with Auctioneer/Enchantrix.
Know this: I found some bugs in the latest LootLink. This may cause the display of Auctioneer / Enchantrix to be "doubled".
Hopefully that will get fixed soon.
Sarf
---
Sarcasm helps you avoid telling people what you really think of them.
DuckMan
01-24-2005, 05:17 PM
I noticed that today. Try picking herbs... It triples... :(
Darkespawn
01-25-2005, 04:15 PM
ok am i missing something here, where are you hosting this newest version. all i can find a link to is 0.22 yet i see poeple talking about 24
DuckMan
01-25-2005, 04:47 PM
http://www.fukt.bth.se/~k/wow/scripts/AllInOneInventory/
:) Happy baggin!
Darkespawn
01-25-2005, 10:46 PM
doh im blind i looked there but the new stuff is at top, and i just skipped to the bottom without looking.
Okay, I have Auctioneer and LootLink installed. Now the odd thing is that Auctioneer is working fine with AIOI, where as LootLink is not. In other words, I see all the Auctioneer information, but do not see the LootLink sell values as intended. My version of LootLink is 3.11, and AIOI is 0.27 (latest, no?).
I think Auctioneer "takes over" the sell value things. Basically, it's Buy X Sell X/4 display should be enough or something.
Also, due to how LootLink works, I can not emulate a "perfect" LootLink-mouseover because the functions that power such a mouseover is not available globally.
Sarf
---
CONGRESS, n. A body of men who meet to repeal laws.
I kinda figured that lootlinks local functions had something to do with it. I do not think it is auctioneer taking over, because I still get lootlinks sell value when I use the normal inventory windows. I guess I will do some editing and see if I can track down the reason it is not working right.
It seems from what I observed when I traced the source of the problem, the hook that was given for adding information to the tooltip was done in order to allow other mods to add their information to a tooltip when the original lootlink add tooltip is called. The AIOI workaround to get those mods working just calls that one function. I am under the assumption that on some peoples systems lootlink is loading before AIOI, causing the hook for lootlink into the containeritem_onenter to be lost in the process. In any case, I put a request for either the addtooltip function to be made global (remove the local before the function declaration) or to add a function which other mods can call to add the information separately.
sithy
01-28-2005, 02:31 AM
I suposse this pertains to the topic of AIOI and is directed at sarf :)
I love AIOI but one thing bugged me was that I always had to have my hearthsone, trade skill itemts and stuff that I dont use all the time in the window. I made a modifacation that removes the include shot bags parimeter and then adds the ability to toggle bag 1 through bag 4 to be shown in AIOI.
Anyway I find it useful and might be something you could think about integrating into your version.
you can find a few SS's and the file at:
http://sithy.freestarthost.com/
Feel free to email me: bm.sithy@gmail.com
Hope it's something you consider :)
DuckMan
01-28-2005, 09:13 PM
Thats a good idea actualy. :)
Sorry, I couldn't post because people were hammering the site.
I have added toggles for all bags now.
Will release it "soon".
Sarf
---
One should not act and speak as if one were asleep.
Shark
01-31-2005, 03:30 PM
New ideas for AIOI, I think the implementation would not be difficult:
- Display quest, green, blue and epic items using a different background color
- Make the inventory transparent (large inventories can hide 50% of screen space)
Salvae
02-01-2005, 11:25 PM
I could suggest making the biggest bag size and having like Tab tops. Would be nice instead of opening and closing the bags looking for items .. just bag1, bag2. etc.
CelticDragon
02-02-2005, 07:26 AM
Help!!!
This mod sounds great, but I cannot seam to get it to work? I am a complete novice on this stuff....I have Cosmos and it is running great. Now I have downloaded v.29 and installed/copied it to the:
C:\Program Files\World of Warcraft\Interface\AddOns
Folder it looks just like all the other mods in there....but in the game I cannot get it to work at all......what do I need to do to get it to work.
Thanks for all your help
CD
CelticDragon
02-02-2005, 07:15 PM
Ok I firged it out. Had to edit the toc file.
Thanks all
Er... I can't get the latest version of the mod to work. The previous version works, but doesn't play nice with LootLink. I'm running it on a Mac, if that makes a difference.
Editing the toc file? What is that file, anyway?
The .toc file contains the version of WoW the AddOn is compatible with. Since I play on the EU final, I use 4196. You should probably use 4150.
Sarf
---
The Eleventh Commandment: Thou shalt not get caught.
CelticDragon
02-03-2005, 02:37 PM
It appears that SellValue and Aioi are not quite working:
When using SellValue and AllInOneInventory together, the tooltip breaks and the sellvalue ends up outside the tooltip.
JCinDE
02-04-2005, 04:45 AM
I changed the .toc file to 4150 but AIOI .29 still won't load...any ideas?
JCinDE
02-04-2005, 05:41 AM
I figured it out. Had to change the version in the DynamicData toc file as well as in the AIOI toc file.
I figured it out. Had to change the version in the DynamicData toc file as well as in the AIOI toc file.
There is always the even easier option of going into your add-on options (under the character select screen) and checking the box to not check version numbers. :) Saves a lot of headaches both in updating mods and when patches hit.
Darkespawn
02-10-2005, 04:58 AM
I installed the newest version of one hit wonder tonight that has the dynamic data separated into 4-5 different add ons and now i cant move anything in AIOI.
Ayodehi
02-10-2005, 04:15 PM
I installed the newest version of one hit wonder tonight that has the dynamic data separated into 4-5 different add ons and now i cant move anything in AIOI.
That illustrates a fundamental reason why people shouldn't make significant changes to library add ons without making it a completely different library. It's like me releasing an add on that changed SEA or COSMOS and expect everyone elses add ons to behave.
Anonymous
02-11-2005, 01:46 PM
I installed the newest version of one hit wonder tonight that has the dynamic data separated into 4-5 different add ons and now i cant move anything in AIOI.
You have to install the new AIOI too.
Darkespawn
02-12-2005, 01:19 AM
got ver .29 from sarf site and it still has the single dynamic data, i had to revert back to the old version of one hit wonder for them to work together.
EDIT: nevermind i see a new one is up ill try it.
DuckMan
02-16-2005, 10:21 PM
I don't know who all still uses this with Advanced Bags out but I like this better. So for all you who still use it I just changed the .toc file and everything works so far. Havn't incountered any problems. :)
Vamslay1415
03-26-2005, 02:50 AM
Hey Sarf
Loved the add on. used it before the new patch. But with this new patch on the addon screen the name of AIOI is in red and when i get into the game it doenst work at all... its still compatable with the cosmos right? was the newest one on your link
--EDIT--
Woops i forgot that i had cosmos delete every thing and forgot to back up the Dynamic Data its fixed now.
Anonymous
03-27-2005, 02:41 AM
tryed changing all of AIOI's .toc's to 1300, no luck, reverted to old cosmos
Anonymous
03-27-2005, 02:42 AM
oh and did i mention i dont have that 'check version numbers' thing anymore? some wierd script limit thing is there now
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