Bobucles
03-02-2005, 12:47 PM
In the character screen, your damage mitigation value is given as a percent. I think this doesn't work well, because the value of each percentage point is never the same. For example, going from 3% to 4% mitigation is nothing, while going from 97% to 98% is worlds apart. This leads to stupid posts about "well, at 3%, it takes 40 AC to get 1%, but at 60%, it takes 120AC to get 1%." This is quite obvious when you realize that every point gives increased returns, so it comes with an increased cost. The percentage also makes it more difficult to determine if there are any diminishing returns to getting more AC,(for those that don't look for formulae) as they're masked by the percentage. It should be replaced with a number whos value isn't done on a curve.
Instead of displaying damage mitigation, it should display an endurance multiplier, with the adjusted endurance. It's still the same stat being displayed, only that this will show exactly how it affects your character. You'll know that 1% means the same thing across the board, so 200% is twice as good as 100%, and 400%(max?) is twice as good as 200%. This does not take magical damage into account, but it never cared about AC to begin with.
There are two ways I know of displaying it. One, is by giving the multiplier which is essentially given to the character's endurance. It can be displayed as either a decimal, but I'm not hot about that, or as a percent, which IMO would work. The other, is to display the adjusted HP value against physical attacks.
However, this could make abilities that give or take a direct mitigation percentage confusing. I know shadowform would be affected, and maybe the warrior's stances. Because of this, it may still be prudent to display the % damage mitigation.
Instead of displaying damage mitigation, it should display an endurance multiplier, with the adjusted endurance. It's still the same stat being displayed, only that this will show exactly how it affects your character. You'll know that 1% means the same thing across the board, so 200% is twice as good as 100%, and 400%(max?) is twice as good as 200%. This does not take magical damage into account, but it never cared about AC to begin with.
There are two ways I know of displaying it. One, is by giving the multiplier which is essentially given to the character's endurance. It can be displayed as either a decimal, but I'm not hot about that, or as a percent, which IMO would work. The other, is to display the adjusted HP value against physical attacks.
However, this could make abilities that give or take a direct mitigation percentage confusing. I know shadowform would be affected, and maybe the warrior's stances. Because of this, it may still be prudent to display the % damage mitigation.