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Ianus
03-05-2005, 03:33 PM
You are in the unique position of having enough data about level/stats combinations so that you could extract (or approximate) functions about the impact of attributes.

For example: What is the exact relation of reference level, armor and damage absorption?

Or: If I exchange my +sta bracers for +agi I have less hit points but gain armor and chance to evade - thus damage reduction.

If only I had accurate approximations about the functions, I could provide optimizations for stat modifiers for certain classes and situations.

Bobucles
03-05-2005, 04:21 PM
I agree. I can think of two major stats that should display their power more clearly- Armor and resists.

The % damage mitigation just doesn't give an accurate impression of its power, and is too hard to understand for a stat. There should be a way to see just how much every point of AC can help you, in a more clear fashion. I tried to detail it in another thead.

The resist system, IIRC, works as a saving throw system except with multiple tiers. It would be great to more accurately see the effects of resist bonuses, and how it affects your chances of getting the better resist types.

Ianus
03-05-2005, 04:50 PM
I gathered some sample points with armor I posess and tried to find a curve that interpolates smoothly. For Level 34, I found that:

damagereduction(armor) ~= (armor ^ 0.75) / 8

Which is not so accurate for low armor values but quite accurate between 500 and 2300. If I had a better resultion and armor/dmgred samples for other levels, I could try to generalize.

I have no clue about the resist system, yet.

Bobucles
03-07-2005, 10:21 PM
An explanation of the resist system is on the WoW website: http://www.worldofwarcraft.com/info/basics/resistances.html;jsessionid=04F71ECF5AA9727A5A24B8 E9BEB25F02.app02

For figuring out the armor system, here's what I know:
- Higher levels will require more AC to have the same % benefit.
- Agility gives +2 armor per point. Get some +1 and +2 Agi items (preferably rings and amulets) to fine tune armor values. Perfect for figuring out the value of AC across different levels.
- Druids can get the highest base AC value in the game. (Don't cry nerf, they can't parry or block like warriors can)
- Equip and unequip armor like mad. Record the % values, and try to find the best fitting curve.
- Blizzard already gives the % mitigation on the character screen, and you know it's accurate. You could simply manipulate that value instead.

Bobucles
03-11-2005, 01:49 PM
I'd like to point out that the hunter's pets are perfect for figuring out the AC formulae. Now, I've only got a hunter to level 15 so far, but I've noticed that pets keep a constant Damage reduction % when they level up. The bear, for example, has a perfect 30% DR rating, which scales with the level. By raising some pets, you could easily get an accurate AC/level chart going, and by toying with the hunter's equipment, you can get a great AC/DR% chart set up.