Detsaw
04-16-2005, 03:05 PM
Approximate Health
Simple. Take the percentage of the current targets health and the total damage dealt (by party or raid) and use a formula (x/[100-y]=z) x is the total damage dealt, y is the percentage of health remaning, z is how much damage is equal to one percent of the mobs health, then you can multiply z by y to find out the approximate amount of health left.
IE: If you have dealth a total of 966 damage to a mob, and it still has 98% of it's life left, then you know that the mob has approximately 47734 health left.
When the mob is closer to death, the numbers will be more accurate. Well, the longer the more accurate. Anyway yeah, I don't know how to script, but this was my idea. So if someone makes it into a UI mod, please include my name in it. Thanks.
Simple. Take the percentage of the current targets health and the total damage dealt (by party or raid) and use a formula (x/[100-y]=z) x is the total damage dealt, y is the percentage of health remaning, z is how much damage is equal to one percent of the mobs health, then you can multiply z by y to find out the approximate amount of health left.
IE: If you have dealth a total of 966 damage to a mob, and it still has 98% of it's life left, then you know that the mob has approximately 47734 health left.
When the mob is closer to death, the numbers will be more accurate. Well, the longer the more accurate. Anyway yeah, I don't know how to script, but this was my idea. So if someone makes it into a UI mod, please include my name in it. Thanks.