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Detsaw
04-16-2005, 03:05 PM
Approximate Health

Simple. Take the percentage of the current targets health and the total damage dealt (by party or raid) and use a formula (x/[100-y]=z) x is the total damage dealt, y is the percentage of health remaning, z is how much damage is equal to one percent of the mobs health, then you can multiply z by y to find out the approximate amount of health left.

IE: If you have dealth a total of 966 damage to a mob, and it still has 98% of it's life left, then you know that the mob has approximately 47734 health left.

When the mob is closer to death, the numbers will be more accurate. Well, the longer the more accurate. Anyway yeah, I don't know how to script, but this was my idea. So if someone makes it into a UI mod, please include my name in it. Thanks.

Sparkz
04-16-2005, 03:14 PM
Already done.

http://curse-gaming.com/mod.php?addid=131

Detsaw
04-16-2005, 06:42 PM
Aw, wanted to be famous.

whartanto
05-11-2005, 01:39 PM
Tried that mod, due to the rounding error in the percentage, the health of the mob does fluctuate (and in early killing stage, this can fluctuate up 100-200 hp out of 1400).

The mod seems to be very good, it's smart enough to store the last hp of a mob of certain level , so the next mob with same level will have est. hp on their display.

the mob's hp does fluctuate throughout the killing tough, but it is a better approx. of mob health than mere percentage.