Flisher
06-23-2005, 10:40 PM
1. The so-called Sky issue (not Sky's fault, but Blizzard poor coding) - Fixed
As we all know, Blizzard broke a function used in many addons that did stuff with channel lists, this affected Sky, as well as many non-cosmos addons, causing the dreaded #132 error.
The Cosmos Team deployed a workaround called CrashBlocker, which is no longer required as of the 1.5.1 patch.
AnduinLothar and Legorol worked very hard to find a workaround for this Blizzard bug.
2. PartyQuest Causing disconnection - Fixed!
This was fixed on June 22th. After many hours of testing with users on IRC and discussion with most of the cosmos dev team the bug was finaly found. Blizzard prevents "enter" (line breaks) from being passed in chat messages by disconnecting the user. PQ used to send quest text that contained some.
Thanks AnduinLothar for all the work.
---
There are no current "major" issues causing problems in Cosmos, but there is always room for improvement.
As always, if you find bug, post them in the Bugs section.
I'll try providing more feedback on "real" issues.
--
Also note that the team will try to make more "release" versions in the future.
As we all know, Blizzard broke a function used in many addons that did stuff with channel lists, this affected Sky, as well as many non-cosmos addons, causing the dreaded #132 error.
The Cosmos Team deployed a workaround called CrashBlocker, which is no longer required as of the 1.5.1 patch.
AnduinLothar and Legorol worked very hard to find a workaround for this Blizzard bug.
2. PartyQuest Causing disconnection - Fixed!
This was fixed on June 22th. After many hours of testing with users on IRC and discussion with most of the cosmos dev team the bug was finaly found. Blizzard prevents "enter" (line breaks) from being passed in chat messages by disconnecting the user. PQ used to send quest text that contained some.
Thanks AnduinLothar for all the work.
---
There are no current "major" issues causing problems in Cosmos, but there is always room for improvement.
As always, if you find bug, post them in the Bugs section.
I'll try providing more feedback on "real" issues.
--
Also note that the team will try to make more "release" versions in the future.