PDA

View Full Version : Please update Standalone Archaeologist release?


ZealotOnAStick
08-24-2006, 07:49 PM
Could the Cosmos team please get an update published of the Standalone Archaeologist (with embedded libraries) out and up on at least one of the major 3 addon sites?

ZealotOnAStick
08-26-2006, 03:06 AM
Thank you, AnduinLothar, for releasing Archaeologist as a standalone . . . however, it's not truly Standalone if you try to run it without Cosmos (not the version up on wowinterface.com/curse gaming, anyway).

To get this to work standalone, I first had to edit Archaologist.toc to the following:
## Interface: 11200
## Title: Archaeologist
## Title-deDE: Archäologe
## Notes: Universal UnitFrame enhancement. Buffs, Health, Mana, Class, Player Status
## Notes-deDE: Universelle Charakterfenster-Erweiterung zum Anzeigen von Buffs, Leben, Mana, Klasse, Spielerstatus usw.
## Author: AnduinLothar
## OptionalDeps: SeaHooks, Satellite, Khaos, Cosmos, MobHealth, MobInfo2
## Dependencies:
## SavedVariables: ArchaeologistVars
SeaHooks\SeaHooks.lua
SeaString\SeaString.lua
MCom\MCom.xml
Localization\Localization.lua
Archaeologist.xml

Then I commented out lines 495 to 793 in Localization.lua.

KarlKFI
08-26-2006, 08:50 AM
those files are loaded in the xml, it should work fine.

Broken Hope
08-26-2006, 08:54 AM
those files are loaded in the xml, it should work fine.

The one on curse says missing dependency, I had to fix it by using the Toc from 2.81.

It fixed most of the problems but it's still causing the following error when you have a debuff on you and target something else.

http://homepage.ntlworld.com/brokenhope/Misc/Error.png

KarlKFI
08-26-2006, 09:28 AM
oh damn, i modified the wrong toc it looks like.

ZealotOnAStick
08-26-2006, 05:12 PM
those files are loaded in the xml, it should work fine.

*shrug* should and do differed in this case, at least for me.

jgleigh
08-26-2006, 06:13 PM
those files are loaded in the xml, it should work fine.

The one on curse says missing dependency, I had to fix it by using the Toc from 2.81.

It fixed most of the problems but it's still causing the following error when you have a debuff on you and target something else.

http://homepage.ntlworld.com/brokenhope/Misc/Error.png

The one in Cosmos Alpha has this issue too. :(

KarlKFI
08-26-2006, 10:39 PM
Yeah I was able to duplicate the bug. But I have no idea what function is showing them, because I specificly hide them in the beginning and then replace hook the only function I know of that shows them...

Broken Hope
08-29-2006, 08:20 AM
Yeah I was able to duplicate the bug. But I have no idea what function is showing them, because I specificly hide them in the beginning and then replace hook the only function I know of that shows them...

Any luck in tracking down the cause of the bug yet?

KarlKFI
08-29-2006, 11:24 AM
No, I still have no idea what's showing them.

DarkWolf_PT
08-31-2006, 08:03 PM
I think the phantom buffs / debuffs on the target unit frame are being caused by that new patch feature that shows Target of Target im not 100% about it but at least it stopped happening to me after i disabled it , hope this helps you find the fix , keep up the great work :wink:

jgleigh
08-31-2006, 11:54 PM
Target of Target showed up in 1.11. The weird issue with buffs/debuffs started in 1.12.

riddie
09-02-2006, 11:16 AM
For the love of god! Please fix this :'(

KarlKFI
09-02-2006, 11:25 AM
sure riddie, tell me what to change.

Broken Hope
09-02-2006, 02:51 PM
Perhaps you could make a thread on the WoW UI forums, maybe someone there could help you fix the problem?

riddie
09-02-2006, 06:38 PM
Well Karl... if that's your name. I must admit I dont know nothing about lua. But jet again that's not my job because I dont claim to be an addon developer. What I understand is if you use CT-Unitframes and the Mobhealth3 package you get nearly the functionality that Archaeologist provides without the bugs and error popups. Not looking quite as good as Archaeologist (which integrates perfectly to the standard ui) but hey, at least it works. So my question to the developer is: If those two addons manage to get the job done why doesn't Arch? What's so difference between those two and Arch except from the look.

KarlKFI
09-02-2006, 06:41 PM
The difference is about 5000 lines of code. If you don't want to use it, don't use it. I don't want to listen to you telling me to fix something in my spare time.

zespri
09-04-2006, 07:49 AM
We are fixing stuff as we can. Some bugs takes longer to track and squash then others. This one is an example of the one that takes longer. But even if it were a simple to find bug, still sometimes it takes time to get to a particular bug. Karl is currently maitaining sever dozens addons sometimes it's just not enough hours on the clock to get *everything* done.

Please respect work of the others that you get to use free of charge and that is complitely voluntarily for you to use - you don't have to. Thank you.